mirror of
https://github.com/Relintai/pandemonium_engine.git
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113 lines
3.9 KiB
C++
113 lines
3.9 KiB
C++
#ifndef VIEW_PANNER_H
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#define VIEW_PANNER_H
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/*************************************************************************/
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/* view_panner.h */
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/*************************************************************************/
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/* This file is part of: */
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/* PANDEMONIUM ENGINE */
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/* https://github.com/Relintai/pandemonium_engine */
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/*************************************************************************/
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/* Copyright (c) 2022-present Péter Magyar. */
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/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
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/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#include "core/object/resource.h"
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#include "core/object/func_ref.h"
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class InputEvent;
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class ShortCut;
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class ViewPanner : public Resource {
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GDCLASS(ViewPanner, Resource);
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public:
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enum ControlScheme {
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SCROLL_ZOOMS,
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SCROLL_PANS,
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};
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enum PanAxis {
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PAN_AXIS_BOTH,
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PAN_AXIS_HORIZONTAL,
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PAN_AXIS_VERTICAL,
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};
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public:
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ControlScheme get_control_scheme() const;
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void set_control_scheme(const ControlScheme p_scheme);
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bool get_enable_rmb() const;
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void set_enable_rmb(const bool p_enable);
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Ref<ShortCut> get_pan_shortcut() const;
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void set_pan_shortcut(const Ref<ShortCut> &p_shortcut);
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bool get_simple_panning_enabled() const;
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void set_simple_panning_enabled(const bool p_enabled);
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int get_scroll_speed() const;
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void set_scroll_speed(const int p_scroll_speed);
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float get_scroll_zoom_factor() const;
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void set_scroll_zoom_factor(const float p_scroll_zoom_factor);
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PanAxis get_pan_axis() const;
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void set_pan_axis(const PanAxis p_pan_axis);
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void setup(const ControlScheme p_scheme, const Ref<ShortCut> &p_shortcut, const bool p_simple_panning);
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bool is_panning() const;
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void set_force_drag(bool p_force);
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bool gui_input(const Ref<InputEvent> &p_ev, Rect2 p_canvas_rect = Rect2());
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void release_pan_key();
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ViewPanner();
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protected:
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static void _bind_methods();
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private:
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int scroll_speed;
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float scroll_zoom_factor;
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PanAxis pan_axis;
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bool is_dragging;
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bool pan_key_pressed;
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bool force_drag;
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bool enable_rmb;
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bool simple_panning_enabled;
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Ref<ShortCut> pan_view_shortcut;
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ControlScheme control_scheme;
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};
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VARIANT_ENUM_CAST(ViewPanner::ControlScheme);
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VARIANT_ENUM_CAST(ViewPanner::PanAxis);
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#endif // VIEW_PANNER_H
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