pandemonium_engine/core/variant
Relintai 951ae7b11d Backported from godot4: Add the ability to look-at in model-space.
This is a much simpler attempt to solve the same problem as #76060, but
without breaking any compatibility.

* Adds a description of what model space is in the Vector3 enums
(MODEL_* constants). This has the proper axes laid out for imported 3D
assets.
* Adds the option to `look_at` using model_space, which uses
Vector3.MODEL_FRONT as forward vector.

The attempt of this PR is to still break the assumption that there is a
single direction of forward (which is not the case in Godot)
and make it easier to understand where 3D models are facing, as well as
orienting them via look_at.

- reduz

5fdc1232ef

Also bound the new Basis helper methods.
2024-09-30 17:04:00 +02:00
..
array.cpp Backported comparison operators to Array from godot4. 2024-03-03 12:59:57 +01:00
array.h Backported comparison operators to Array from godot4. 2024-03-03 12:59:57 +01:00
dictionary.cpp Add a get_or_add method to Dictionary 2024-04-06 10:46:31 +02:00
dictionary.h Add a get_or_add method to Dictionary 2024-04-06 10:46:31 +02:00
method_ptrcall.h File copyright header updates pt4. 2023-12-17 22:50:00 +01:00
SCsub
type_info.h File copyright header updates pt4. 2023-12-17 22:50:00 +01:00
variant_call.cpp Backported from godot4: Add the ability to look-at in model-space. 2024-09-30 17:04:00 +02:00
variant_op.cpp Fixed smaller issues in VariantOP. 2024-01-20 12:50:13 +01:00
variant_parser.cpp Clang-format everything. 2024-04-21 15:27:36 +02:00
variant_parser.h Backported from godot4: Save PackedByteArrays as base64 encoded. 2024-04-14 17:32:05 +02:00
variant.cpp File copyright header updates pt4. 2023-12-17 22:50:00 +01:00
variant.h File copyright header updates pt4. 2023-12-17 22:50:00 +01:00