..
bin_sorted_array.h
Cleanups and codestyle for the godot4 containers that I added in unmodified yesterday.
2023-01-16 22:09:32 +01:00
bitfield_dynamic.cpp
Moved a few more core classes.
2022-08-17 17:43:49 +02:00
bitfield_dynamic.h
Moved a few more core classes.
2022-08-17 17:43:49 +02:00
command_queue_mt.cpp
Moved a few more core classes.
2022-08-17 17:43:49 +02:00
command_queue_mt.h
Moved a few more core classes.
2022-08-17 17:43:49 +02:00
cowdata.h
Added HAS_TRIVIAL_CONSTRUCTOR, HAS_TRIVIAL_DESTRUCTOR, and HAS_TRIVIAL_COPY macros to typedefs to fix new clang deprecations.
2023-04-16 15:42:57 +02:00
fixed_array.h
Ported: Batching - Add MultiRect command
2023-04-20 23:09:37 +02:00
hash_map.h
Ported parts of : Refactor Node Processing
2023-06-12 21:13:26 +02:00
hash_set.h
Ported parts of : Refactor Node Processing
2023-06-12 21:13:26 +02:00
hashfuncs.h
Added missing semicolons.
2022-10-09 10:17:16 +02:00
list.h
local_vector.h
Ported parts of : Refactor Node Processing
2023-06-12 21:13:26 +02:00
lru.h
Added the rest of the new container classes from godot4. They will likely not work as-is, this will be fixed later.
2023-01-16 00:40:55 +01:00
oa_hash_map.h
og_hash_map.h
Replaced the HashMap's implementation with the one Godot4. Refactored it to work as a drop in replacement. Renamed the old one to OGHashMap.
2023-01-15 22:57:13 +01:00
ordered_hash_map.h
Replaced the HashMap's implementation with the one Godot4. Refactored it to work as a drop in replacement. Renamed the old one to OGHashMap.
2023-01-15 22:57:13 +01:00
packed_data_container.cpp
Renamed Map to RBMap.
2023-01-15 19:12:50 +01:00
packed_data_container.h
Renamed Map to RBMap.
2023-01-15 19:12:50 +01:00
paged_allocator.h
Added HAS_TRIVIAL_CONSTRUCTOR, HAS_TRIVIAL_DESTRUCTOR, and HAS_TRIVIAL_COPY macros to typedefs to fix new clang deprecations.
2023-04-16 15:42:57 +02:00
paged_array.h
Added HAS_TRIVIAL_CONSTRUCTOR, HAS_TRIVIAL_DESTRUCTOR, and HAS_TRIVIAL_COPY macros to typedefs to fix new clang deprecations.
2023-04-16 15:42:57 +02:00
pair.h
pool_vector.cpp
pool_vector.h
Fix the return type of PoolVector::count().
2023-05-31 00:06:19 +02:00
pooled_list.h
Small cleanups for PooledList and PagedAllocator.
2023-01-15 18:00:34 +01:00
rb_map.h
Renamed Map to RBMap.
2023-01-15 19:12:50 +01:00
rb_set.h
Renamed Set to RBSet.
2023-01-15 19:42:08 +01:00
rid_handle.cpp
rid_handle.h
Moved a few more core classes.
2022-08-17 17:43:49 +02:00
rid.cpp
rid.h
Renamed Set to RBSet.
2023-01-15 19:42:08 +01:00
ring_buffer.h
safe_list.h
Cleanups and codestyle for the godot4 containers that I added in unmodified yesterday.
2023-01-16 22:09:32 +01:00
SCsub
search_array.h
Cleanups and codestyle for the godot4 containers that I added in unmodified yesterday.
2023-01-16 22:09:32 +01:00
self_list.h
simple_type.h
sort_array.h
threaded_callable_queue.h
tight_local_vector.h
Added HAS_TRIVIAL_CONSTRUCTOR, HAS_TRIVIAL_DESTRUCTOR, and HAS_TRIVIAL_COPY macros to typedefs to fix new clang deprecations.
2023-04-16 15:42:57 +02:00
vector.h
Ported parts of : Refactor Node Processing
2023-06-12 21:13:26 +02:00
vmap.h
vset.h