mirror of
https://github.com/Relintai/pandemonium_engine.git
synced 2024-12-20 19:06:53 +01:00
91 lines
2.9 KiB
C++
91 lines
2.9 KiB
C++
/*
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Copyright (c) 2019-2023 Péter Magyar
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in all
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copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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SOFTWARE.
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*/
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#include "prop_data_light.h"
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#include "prop_data.h"
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#include "scene/3d/light.h"
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Color PropDataLight::get_light_color() const {
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return _light_color;
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}
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void PropDataLight::set_light_color(const Color value) {
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_light_color = value;
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}
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int PropDataLight::get_light_size() const {
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return _light_size;
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}
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void PropDataLight::set_light_size(const int value) {
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_light_size = value;
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}
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bool PropDataLight::_processor_handles(Node *node) {
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OmniLight *i = Object::cast_to<OmniLight>(node);
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return i;
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}
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void PropDataLight::_processor_process(Ref<PropData> prop_data, Node *node, const Transform &transform) {
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OmniLight *i = Object::cast_to<OmniLight>(node);
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ERR_FAIL_COND(!i);
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if (i->is_editor_only()) {
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return;
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}
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Ref<PropDataLight> l;
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l.instance();
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l->set_light_color(i->get_color());
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l->set_light_size(i->get_param(Light::PARAM_RANGE));
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l->set_transform(transform * i->get_transform());
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prop_data->add_prop(l);
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}
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Node *PropDataLight::_processor_get_node_for(const Transform &transform) {
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OmniLight *i = memnew(OmniLight);
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i->set_color(get_light_color());
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i->set_param(Light::PARAM_RANGE, get_light_size());
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i->set_transform(get_transform());
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return i;
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}
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PropDataLight::PropDataLight() {
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_light_size = 0;
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}
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PropDataLight::~PropDataLight() {
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}
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void PropDataLight::_bind_methods() {
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ClassDB::bind_method(D_METHOD("get_light_color"), &PropDataLight::get_light_color);
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ClassDB::bind_method(D_METHOD("set_light_color", "value"), &PropDataLight::set_light_color);
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ADD_PROPERTY(PropertyInfo(Variant::COLOR, "light_color"), "set_light_color", "get_light_color");
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ClassDB::bind_method(D_METHOD("get_light_size"), &PropDataLight::get_light_size);
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ClassDB::bind_method(D_METHOD("set_light_size", "value"), &PropDataLight::set_light_size);
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ADD_PROPERTY(PropertyInfo(Variant::INT, "light_size"), "set_light_size", "get_light_size");
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}
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