pandemonium_engine/modules/props
2023-06-05 14:15:49 +02:00
..
clutter Updated more copyright headers for 2023. 2022-12-31 21:07:05 +01:00
doc_classes Re-extracted class docs. 2023-01-14 13:38:58 +01:00
editor Updated more copyright headers for 2023. 2022-12-31 21:07:05 +01:00
jobs Don't bind _execute() method in ThreadPoolJob derived classes, as it's not needed anymore. 2023-06-05 14:15:49 +02:00
lights Updated more copyright headers for 2023. 2022-12-31 21:07:05 +01:00
material_cache Updated more copyright headers for 2023. 2022-12-31 21:07:05 +01:00
props Don't serialize editor only omni lights in PropDataLight. 2023-02-25 12:13:07 +01:00
singleton Renamed Map to RBMap. 2023-01-15 19:12:50 +01:00
tiled_wall Fix some property names being the same as getters / setters. 2023-06-01 15:42:32 +02:00
.gitignore
config.py
LICENSE Updated more copyright headers for 2023. 2022-12-31 21:07:05 +01:00
prop_ess_entity.cpp
prop_ess_entity.h Updated more copyright headers for 2023. 2022-12-31 21:07:05 +01:00
prop_instance_job.cpp Don't bind _execute() method in ThreadPoolJob derived classes, as it's not needed anymore. 2023-06-05 14:15:49 +02:00
prop_instance_job.h Updated more copyright headers for 2023. 2022-12-31 21:07:05 +01:00
prop_instance_merger.cpp
prop_instance_merger.h Updated more copyright headers for 2023. 2022-12-31 21:07:05 +01:00
prop_instance_prop_job.cpp Updated more copyright headers for 2023. 2022-12-31 21:07:05 +01:00
prop_instance_prop_job.h Updated more copyright headers for 2023. 2022-12-31 21:07:05 +01:00
prop_instance.cpp
prop_instance.h Updated more copyright headers for 2023. 2022-12-31 21:07:05 +01:00
prop_mesher.cpp Fix the order of some default arguments in bindings. 2023-05-31 22:14:12 +02:00
prop_mesher.h Updated more copyright headers for 2023. 2022-12-31 21:07:05 +01:00
prop_scene_instance.cpp
prop_scene_instance.h Updated more copyright headers for 2023. 2022-12-31 21:07:05 +01:00
register_types.cpp Now modules make use of the new registration levels. 2023-01-15 17:04:00 +01:00
register_types.h Added module initialization levels (similar idea to what's in godot4, although I added more). 2023-01-15 11:46:13 +01:00
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