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default
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Moved the Physics 2d server to core.
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2023-12-10 19:42:57 +01:00 |
isometric
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Updated more copyright headers for 2023.
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2022-12-31 21:07:05 +01:00 |
jobs
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Moved the Physics 2d server to core.
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2023-12-10 19:42:57 +01:00 |
simple
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Updated more copyright headers for 2023.
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2022-12-31 21:07:05 +01:00 |
block_terrain_2d_structure.cpp
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Updated more copyright headers for 2023.
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2022-12-31 21:07:05 +01:00 |
block_terrain_2d_structure.h
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Updated more copyright headers for 2023.
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2022-12-31 21:07:05 +01:00 |
terrain_2d_chunk.cpp
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Backported from godot4: Rework Navigation Avoidance
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2023-06-10 20:58:49 +02:00 |
terrain_2d_chunk.h
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Moved 2d shapes to core.
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2023-12-10 20:03:16 +01:00 |
terrain_2d_environment_data.cpp
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Updated more copyright headers for 2023.
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2022-12-31 21:07:05 +01:00 |
terrain_2d_environment_data.h
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Updated more copyright headers for 2023.
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2022-12-31 21:07:05 +01:00 |
terrain_2d_structure.cpp
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Updated more copyright headers for 2023.
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2022-12-31 21:07:05 +01:00 |
terrain_2d_structure.h
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Updated more copyright headers for 2023.
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2022-12-31 21:07:05 +01:00 |
terrain_2d_world_editor.cpp
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Updated more copyright headers for 2023.
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2022-12-31 21:07:05 +01:00 |
terrain_2d_world_editor.h
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Make sure that the editor can be built even when the new code_editor module is disabled.
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2023-02-17 23:20:10 +01:00 |
terrain_2d_world.cpp
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Backported from godot4: Rework Navigation Avoidance
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2023-06-10 20:58:49 +02:00 |
terrain_2d_world.h
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Moved CanvasItem, Control, Node2D and Spatial under scene/main.
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2023-12-10 15:50:54 +01:00 |