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https://github.com/Relintai/pandemonium_engine.git
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97 lines
2.7 KiB
C++
97 lines
2.7 KiB
C++
#ifndef MESH_DATA_REOURCE_H
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#define MESH_DATA_REOURCE_H
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/*
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Copyright (c) 2019-2022 Péter Magyar
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in all
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copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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SOFTWARE.
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*/
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#include "core/array.h"
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#include "core/pool_vector.h"
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#include "core/resource.h"
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#include "core/variant.h"
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#include "scene/resources/mesh.h"
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#include "scene/resources/shape.h"
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class MeshDataResource : public Resource {
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GDCLASS(MeshDataResource, Resource);
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RES_BASE_EXTENSION("mdres");
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public:
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static const String BINDING_STRING_COLLIDER_TYPE;
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enum ColliderType {
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COLLIDER_TYPE_NONE = 0,
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COLLIDER_TYPE_TRIMESH_COLLISION_SHAPE,
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COLLIDER_TYPE_SINGLE_CONVEX_COLLISION_SHAPE,
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COLLIDER_TYPE_MULTIPLE_CONVEX_COLLISION_SHAPES,
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COLLIDER_TYPE_APPROXIMATED_BOX,
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COLLIDER_TYPE_APPROXIMATED_CAPSULE,
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COLLIDER_TYPE_APPROXIMATED_CYLINDER,
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COLLIDER_TYPE_APPROXIMATED_SPHERE,
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};
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public:
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Array get_array();
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void set_array(const Array &p_arrays);
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Array get_array_const() const;
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AABB get_aabb() const;
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void set_aabb(const AABB &aabb);
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void add_collision_shape(const Transform &transform, const Ref<Shape> &shape);
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Ref<Shape> get_collision_shape(const int index);
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Transform get_collision_shape_offset(const int index);
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int get_collision_shape_count() const;
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Vector<Variant> get_collision_shapes();
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void set_collision_shapes(const Vector<Variant> &p_arrays);
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PoolIntArray get_seams();
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void set_seams(const PoolIntArray &array);
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void append_arrays(const Array &p_arrays);
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void recompute_aabb();
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MeshDataResource();
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~MeshDataResource();
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protected:
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struct MDRData {
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Ref<Shape> shape;
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Transform transform;
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};
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protected:
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static void _bind_methods();
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private:
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Array _arrays;
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AABB _aabb;
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Vector<MDRData> _collision_shapes;
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PoolIntArray _seams;
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};
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VARIANT_ENUM_CAST(MeshDataResource::ColliderType);
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#endif
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