pandemonium_engine/modules/terraman/world
2022-08-11 02:24:30 +02:00
..
blocky Cleaned up Terraman's version checks. 2022-03-18 02:41:08 +01:00
default Fixed the remaining potential crashes found by the godot test tool. 2022-03-20 02:29:14 +01:00
jobs Fix shadowed variable warning. 2022-03-24 22:23:49 +01:00
block_terrain_structure.cpp Added godot with all my currently used engine modules. 2022-03-15 13:29:32 +01:00
block_terrain_structure.h More include and macro cleanups. 2022-03-18 04:10:09 +01:00
terrain_chunk.cpp Updated property hints for variant arrays. 2022-07-30 21:58:40 +02:00
terrain_chunk.h More include and macro cleanups. 2022-03-18 04:10:09 +01:00
terrain_environment_data.cpp Removed the CALL macros. 2022-03-18 10:56:48 +01:00
terrain_environment_data.h More include and macro cleanups. 2022-03-18 04:10:09 +01:00
terrain_structure.cpp Removed the CALL macros. 2022-03-18 10:56:48 +01:00
terrain_structure.h More include and macro cleanups. 2022-03-18 04:10:09 +01:00
terrain_world_editor.cpp Backported returning AfterGUIInput from forward_spatial_gui_input from Godot4. Also removed the first index parameter. This fully broke the skeleton editor, it will be fixed soon. 2022-08-11 02:24:30 +02:00
terrain_world_editor.h Backported returning AfterGUIInput from forward_spatial_gui_input from Godot4. Also removed the first index parameter. This fully broke the skeleton editor, it will be fixed soon. 2022-08-11 02:24:30 +02:00
terrain_world.cpp Updated property hints for variant arrays. 2022-07-30 21:58:40 +02:00
terrain_world.h Removed unneeded variable from TerrainWorld's IntPos struct. 2022-03-18 17:51:50 +01:00