pandemonium_engine/modules/gridmap
Relintai 43c11fcdf5 Backported from godot4: Fix typo and ensure backwards compatibility for changed property names
Changes to the name of the `navmesh` and `navpoly` properties on
`NavigationRegion` caused navigation data to be lost on load.
This PR creates uses `_set`/`_get` to handle compatibility with the
older names on load, preserving the data.
Also fixes a typo on `get_vertices_per_polygon` in `NavigationMesh`,
and renames the property to remove the `polygon_` prefix which doesn't
match the setter/getter.
- DarkKilauea, akien-mga
0572346985
2023-09-05 09:13:54 +02:00
..
doc_classes Ported from godot4: Fix Navigation API abbreviations inconsistency 2023-09-04 17:09:39 +02:00
geometry_parser Fix inconsistent override. 2023-06-06 15:58:40 +02:00
icons Added back the GridMap module. Not yet enabled. 2022-10-08 19:40:25 +02:00
config.py Add missing doc classes setup. 2022-10-09 12:41:45 +02:00
grid_map_editor_plugin.cpp Fix setting all EDITOR_DEFs for the gridmap editor. 2022-10-08 23:41:54 +02:00
grid_map_editor_plugin.h Make sure that the editor can be built even when the new code_editor module is disabled. 2023-02-17 23:20:10 +01:00
grid_map.cpp Ported from godot4: Fix Navigation API abbreviations inconsistency 2023-09-04 17:09:39 +02:00
grid_map.h Ported from godot4: Fix Navigation API abbreviations inconsistency 2023-09-04 17:09:39 +02:00
mesh_library_editor_plugin.cpp Ported from godot4: Fix Navigation API abbreviations inconsistency 2023-09-04 17:09:39 +02:00
mesh_library_editor_plugin.h Now MeshLibraryEditorPlugin registers itself to the export as menu. 2022-10-08 23:36:36 +02:00
mesh_library.cpp Backported from godot4: Fix typo and ensure backwards compatibility for changed property names 2023-09-05 09:13:54 +02:00
mesh_library.h Ported from godot4: Fix Navigation API abbreviations inconsistency 2023-09-04 17:09:39 +02:00
register_types.cpp Now modules make use of the new registration levels. 2023-01-15 17:04:00 +01:00
register_types.h Added module initialization levels (similar idea to what's in godot4, although I added more). 2023-01-15 11:46:13 +01:00
SCsub Ported the geometry parser for GridMap from the navigation mesh generator pr. 2023-06-06 13:52:16 +02:00