pandemonium_engine/scene
Relintai 23daaf95a6 Ported from godot4: Fix 2D navigation debug visuals ignoring half the ProjectSettings
Fixes that NavigationRegion2D and TileMap debug visuals ignored more or less half the ProjectSetting. E.g. random color could not be disabled, edges did not display.
2b19c70664
2023-06-09 11:29:33 +02:00
..
2d Ported from godot4: Fix 2D navigation debug visuals ignoring half the ProjectSettings 2023-06-09 11:29:33 +02:00
3d Ported from godot4: Rename Navigation uses of 'location' to 'position' 2023-06-09 10:28:31 +02:00
animation Renamed Set to RBSet. 2023-01-15 19:42:08 +01:00
audio Fix Editor hanging if audiostream's pitch_scale is NaN 2023-03-12 14:14:29 +01:00
debugger Fixed: Save Branch as Scene not workking in Remote Tree (only work when u pause) 2023-02-07 01:08:29 +01:00
gui Fix property bind inconsistency. 2023-06-02 12:17:16 +02:00
main Ported from godot4: Remove / Replace old Navigation Debug Visualization 2023-06-05 18:56:41 +02:00
resources Backported from godot4: Added node for Navigation links . 2023-06-08 20:46:09 +02:00
property_utils.cpp Fix exporting big templates 2022-11-30 19:23:35 +01:00
property_utils.h Clang format all files. 2022-03-18 19:00:13 +01:00
register_scene_types.cpp Backported from godot4: Added node for Navigation links . 2023-06-08 20:46:09 +02:00
register_scene_types.h Clang format all files. 2022-03-18 19:00:13 +01:00
scene_string_names.cpp Ported from godot 4: Remove NOTIFICATION_MOVED_IN_PARENT 2023-04-10 15:55:34 +02:00
scene_string_names.h Ported from godot 4: Remove NOTIFICATION_MOVED_IN_PARENT 2023-04-10 15:55:34 +02:00
SCsub Mass replaced godot to pandemonium. 2022-03-23 20:46:05 +01:00