mirror of
https://github.com/Relintai/pandemonium_engine.git
synced 2024-12-23 20:36:53 +01:00
959 lines
31 KiB
C++
959 lines
31 KiB
C++
/*************************************************************************/
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/* editor_preview_plugins.cpp */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
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/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#include "editor_preview_plugins.h"
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#include "core/io/resource_loader.h"
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#include "core/os/os.h"
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#include "editor/editor_settings.h"
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#include "scene/resources/bit_map.h"
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#include "scene/resources/dynamic_font.h"
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#include "scene/resources/material.h"
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#include "scene/resources/mesh.h"
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#include "servers/audio/audio_stream.h"
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#include "core/project_settings.h"
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#include "core/array.h"
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#include "core/class_db.h"
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#include "core/color.h"
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#include "core/error_list.h"
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#include "core/error_macros.h"
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#include "core/image.h"
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#include "core/list.h"
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#include "core/math/aabb.h"
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#include "core/math/audio_frame.h"
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#include "core/math/basis.h"
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#include "core/math/math_defs.h"
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#include "core/math/math_funcs.h"
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#include "core/math/transform.h"
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#include "core/math/vector3.h"
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#include "core/os/file_access.h"
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#include "core/os/memory.h"
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#include "core/pool_vector.h"
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#include "core/rid_handle.h"
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#include "core/script_language.h"
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#include "core/set.h"
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#include "core/typedefs.h"
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#include "core/vector.h"
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#include "scene/resources/font.h"
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#include "scene/resources/shader.h"
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#include "scene/resources/texture.h"
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#include "servers/audio_server.h"
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#include "servers/visual_server.h"
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void post_process_preview(Ref<Image> p_image) {
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if (p_image->get_format() != Image::FORMAT_RGBA8) {
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p_image->convert(Image::FORMAT_RGBA8);
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}
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p_image->lock();
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const int w = p_image->get_width();
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const int h = p_image->get_height();
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const int r = MIN(w, h) / 32;
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const int r2 = r * r;
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Color transparent = Color(0, 0, 0, 0);
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for (int i = 0; i < r; i++) {
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for (int j = 0; j < r; j++) {
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int dx = i - r;
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int dy = j - r;
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if (dx * dx + dy * dy > r2) {
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p_image->set_pixel(i, j, transparent);
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p_image->set_pixel(w - 1 - i, j, transparent);
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p_image->set_pixel(w - 1 - i, h - 1 - j, transparent);
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p_image->set_pixel(i, h - 1 - j, transparent);
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} else {
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break;
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}
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}
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}
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p_image->unlock();
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}
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bool EditorTexturePreviewPlugin::handles(const String &p_type) const {
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return ClassDB::is_parent_class(p_type, "Texture");
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}
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bool EditorTexturePreviewPlugin::generate_small_preview_automatically() const {
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return true;
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}
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Ref<Texture> EditorTexturePreviewPlugin::generate(const RES &p_from, const Size2 &p_size) const {
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Ref<Image> img;
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Ref<AtlasTexture> atex = p_from;
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Ref<LargeTexture> ltex = p_from;
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if (atex.is_valid()) {
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Ref<Texture> tex = atex->get_atlas();
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if (!tex.is_valid()) {
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return Ref<Texture>();
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}
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Ref<Image> atlas = tex->get_data();
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if (!atlas.is_valid()) {
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return Ref<Texture>();
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}
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img = atlas->get_rect(atex->get_region());
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} else if (ltex.is_valid()) {
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img = ltex->to_image();
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} else {
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Ref<Texture> tex = p_from;
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if (tex.is_valid()) {
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img = tex->get_data();
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if (img.is_valid()) {
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img = img->duplicate();
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}
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}
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}
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if (img.is_null() || img->empty()) {
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return Ref<Texture>();
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}
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img->clear_mipmaps();
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if (img->is_compressed()) {
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if (img->decompress() != OK) {
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return Ref<Texture>();
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}
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} else if (img->get_format() != Image::FORMAT_RGB8 && img->get_format() != Image::FORMAT_RGBA8) {
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img->convert(Image::FORMAT_RGBA8);
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}
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Vector2 new_size = img->get_size();
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if (new_size.x > p_size.x) {
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new_size = Vector2(p_size.x, new_size.y * p_size.x / new_size.x);
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}
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if (new_size.y > p_size.y) {
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new_size = Vector2(new_size.x * p_size.y / new_size.y, p_size.y);
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}
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Vector2i new_size_i(MAX(1, (int)new_size.x), MAX(1, (int)new_size.y));
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img->resize(new_size_i.x, new_size_i.y, Image::INTERPOLATE_CUBIC);
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post_process_preview(img);
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Ref<ImageTexture> ptex = Ref<ImageTexture>(memnew(ImageTexture));
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ptex->create_from_image(img, 0);
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return ptex;
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}
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EditorTexturePreviewPlugin::EditorTexturePreviewPlugin() {
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}
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////////////////////////////////////////////////////////////////////////////
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bool EditorImagePreviewPlugin::handles(const String &p_type) const {
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return p_type == "Image";
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}
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Ref<Texture> EditorImagePreviewPlugin::generate(const RES &p_from, const Size2 &p_size) const {
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Ref<Image> img = p_from;
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if (img.is_null() || img->empty()) {
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return Ref<Image>();
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}
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img = img->duplicate();
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img->clear_mipmaps();
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if (img->is_compressed()) {
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if (img->decompress() != OK) {
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return Ref<Image>();
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}
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} else if (img->get_format() != Image::FORMAT_RGB8 && img->get_format() != Image::FORMAT_RGBA8) {
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img->convert(Image::FORMAT_RGBA8);
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}
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Vector2 new_size = img->get_size();
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if (new_size.x > p_size.x) {
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new_size = Vector2(p_size.x, new_size.y * p_size.x / new_size.x);
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}
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if (new_size.y > p_size.y) {
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new_size = Vector2(new_size.x * p_size.y / new_size.y, p_size.y);
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}
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img->resize(new_size.x, new_size.y, Image::INTERPOLATE_CUBIC);
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post_process_preview(img);
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Ref<ImageTexture> ptex;
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ptex.instance();
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ptex->create_from_image(img, 0);
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return ptex;
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}
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EditorImagePreviewPlugin::EditorImagePreviewPlugin() {
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}
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bool EditorImagePreviewPlugin::generate_small_preview_automatically() const {
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return true;
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}
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////////////////////////////////////////////////////////////////////////////
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/////////////////////////////////////////////////
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bool EditorBitmapPreviewPlugin::handles(const String &p_type) const {
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return ClassDB::is_parent_class(p_type, "BitMap");
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}
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Ref<Texture> EditorBitmapPreviewPlugin::generate(const RES &p_from, const Size2 &p_size) const {
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Ref<BitMap> bm = p_from;
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if (bm->get_size() == Size2()) {
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return Ref<Texture>();
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}
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PoolVector<uint8_t> data;
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data.resize(bm->get_size().width * bm->get_size().height);
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{
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PoolVector<uint8_t>::Write w = data.write();
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for (int i = 0; i < bm->get_size().width; i++) {
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for (int j = 0; j < bm->get_size().height; j++) {
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if (bm->get_bit(Point2i(i, j))) {
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w[j * bm->get_size().width + i] = 255;
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} else {
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w[j * bm->get_size().width + i] = 0;
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}
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}
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}
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}
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Ref<Image> img;
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img.instance();
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img->create(bm->get_size().width, bm->get_size().height, false, Image::FORMAT_L8, data);
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if (img->is_compressed()) {
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if (img->decompress() != OK) {
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return Ref<Texture>();
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}
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} else if (img->get_format() != Image::FORMAT_RGB8 && img->get_format() != Image::FORMAT_RGBA8) {
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img->convert(Image::FORMAT_RGBA8);
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}
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Vector2 new_size = img->get_size();
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if (new_size.x > p_size.x) {
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new_size = Vector2(p_size.x, new_size.y * p_size.x / new_size.x);
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}
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if (new_size.y > p_size.y) {
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new_size = Vector2(new_size.x * p_size.y / new_size.y, p_size.y);
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}
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img->resize(new_size.x, new_size.y, Image::INTERPOLATE_CUBIC);
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post_process_preview(img);
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Ref<ImageTexture> ptex = Ref<ImageTexture>(memnew(ImageTexture));
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ptex->create_from_image(img, 0);
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return ptex;
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}
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bool EditorBitmapPreviewPlugin::generate_small_preview_automatically() const {
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return true;
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}
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EditorBitmapPreviewPlugin::EditorBitmapPreviewPlugin() {
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}
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///////////////////////////////////////////////////////////////////////////
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bool EditorPackedScenePreviewPlugin::handles(const String &p_type) const {
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return ClassDB::is_parent_class(p_type, "PackedScene");
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}
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Ref<Texture> EditorPackedScenePreviewPlugin::generate(const RES &p_from, const Size2 &p_size) const {
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return generate_from_path(p_from->get_path(), p_size);
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}
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Ref<Texture> EditorPackedScenePreviewPlugin::generate_from_path(const String &p_path, const Size2 &p_size) const {
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String temp_path = EditorSettings::get_singleton()->get_cache_dir();
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String cache_base = ProjectSettings::get_singleton()->globalize_path(p_path).md5_text();
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cache_base = temp_path.plus_file("resthumb-" + cache_base);
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//does not have it, try to load a cached thumbnail
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String path = cache_base + ".png";
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if (!FileAccess::exists(path)) {
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return Ref<Texture>();
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}
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Ref<Image> img;
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img.instance();
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Error err = img->load(path);
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if (err == OK) {
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Ref<ImageTexture> ptex = Ref<ImageTexture>(memnew(ImageTexture));
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post_process_preview(img);
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ptex->create_from_image(img, 0);
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return ptex;
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} else {
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return Ref<Texture>();
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}
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}
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EditorPackedScenePreviewPlugin::EditorPackedScenePreviewPlugin() {
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}
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//////////////////////////////////////////////////////////////////
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void EditorMaterialPreviewPlugin::_preview_done(const Variant &p_udata) {
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preview_done.set();
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}
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void EditorMaterialPreviewPlugin::_bind_methods() {
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ClassDB::bind_method("_preview_done", &EditorMaterialPreviewPlugin::_preview_done);
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}
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bool EditorMaterialPreviewPlugin::handles(const String &p_type) const {
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return ClassDB::is_parent_class(p_type, "Material"); //any material
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}
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bool EditorMaterialPreviewPlugin::generate_small_preview_automatically() const {
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return true;
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}
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Ref<Texture> EditorMaterialPreviewPlugin::generate(const RES &p_from, const Size2 &p_size) const {
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Ref<Material> material = p_from;
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ERR_FAIL_COND_V(material.is_null(), Ref<Texture>());
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if (material->get_shader_mode() == Shader::MODE_SPATIAL) {
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VS::get_singleton()->mesh_surface_set_material(sphere, 0, material->get_rid());
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VS::get_singleton()->viewport_set_update_mode(viewport, VS::VIEWPORT_UPDATE_ONCE); //once used for capture
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preview_done.clear();
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VS::get_singleton()->request_frame_drawn_callback(const_cast<EditorMaterialPreviewPlugin *>(this), "_preview_done", Variant());
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while (!preview_done.is_set()) {
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OS::get_singleton()->delay_usec(10);
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}
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Ref<Image> img = VS::get_singleton()->texture_get_data(viewport_texture);
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VS::get_singleton()->mesh_surface_set_material(sphere, 0, RID());
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ERR_FAIL_COND_V(!img.is_valid(), Ref<ImageTexture>());
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img->convert(Image::FORMAT_RGBA8);
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int thumbnail_size = MAX(p_size.x, p_size.y);
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img->resize(thumbnail_size, thumbnail_size, Image::INTERPOLATE_CUBIC);
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post_process_preview(img);
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Ref<ImageTexture> ptex = Ref<ImageTexture>(memnew(ImageTexture));
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ptex->create_from_image(img, 0);
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return ptex;
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}
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return Ref<Texture>();
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}
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EditorMaterialPreviewPlugin::EditorMaterialPreviewPlugin() {
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scenario = RID_PRIME(VS::get_singleton()->scenario_create());
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viewport = RID_PRIME(VS::get_singleton()->viewport_create());
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VS::get_singleton()->viewport_set_update_mode(viewport, VS::VIEWPORT_UPDATE_DISABLED);
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VS::get_singleton()->viewport_set_scenario(viewport, scenario);
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VS::get_singleton()->viewport_set_size(viewport, 128, 128);
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VS::get_singleton()->viewport_set_transparent_background(viewport, true);
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VS::get_singleton()->viewport_set_active(viewport, true);
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VS::get_singleton()->viewport_set_vflip(viewport, true);
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viewport_texture = VS::get_singleton()->viewport_get_texture(viewport);
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camera = RID_PRIME(VS::get_singleton()->camera_create());
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VS::get_singleton()->viewport_attach_camera(viewport, camera);
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VS::get_singleton()->camera_set_transform(camera, Transform(Basis(), Vector3(0, 0, 3)));
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VS::get_singleton()->camera_set_perspective(camera, 45, 0.1, 10);
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light = RID_PRIME(VS::get_singleton()->directional_light_create());
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light_instance = VS::get_singleton()->instance_create2(light, scenario);
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VS::get_singleton()->instance_set_transform(light_instance, Transform().looking_at(Vector3(-1, -1, -1), Vector3(0, 1, 0)));
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light2 = RID_PRIME(VS::get_singleton()->directional_light_create());
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VS::get_singleton()->light_set_color(light2, Color(0.7, 0.7, 0.7));
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//VS::get_singleton()->light_set_color(light2, Color(0.7, 0.7, 0.7));
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light_instance2 = VS::get_singleton()->instance_create2(light2, scenario);
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VS::get_singleton()->instance_set_transform(light_instance2, Transform().looking_at(Vector3(0, 1, 0), Vector3(0, 0, 1)));
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sphere = RID_PRIME(VS::get_singleton()->mesh_create());
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sphere_instance = VS::get_singleton()->instance_create2(sphere, scenario);
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int lats = 32;
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int lons = 32;
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float radius = 1.0;
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PoolVector<Vector3> vertices;
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PoolVector<Vector3> normals;
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PoolVector<Vector2> uvs;
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PoolVector<float> tangents;
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Basis tt = Basis(Vector3(0, 1, 0), Math_PI * 0.5);
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for (int i = 1; i <= lats; i++) {
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double lat0 = Math_PI * (-0.5 + (double)(i - 1) / lats);
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double z0 = Math::sin(lat0);
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double zr0 = Math::cos(lat0);
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double lat1 = Math_PI * (-0.5 + (double)i / lats);
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double z1 = Math::sin(lat1);
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double zr1 = Math::cos(lat1);
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for (int j = lons; j >= 1; j--) {
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double lng0 = 2 * Math_PI * (double)(j - 1) / lons;
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double x0 = Math::cos(lng0);
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double y0 = Math::sin(lng0);
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double lng1 = 2 * Math_PI * (double)(j) / lons;
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double x1 = Math::cos(lng1);
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double y1 = Math::sin(lng1);
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Vector3 v[4] = {
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Vector3(x1 * zr0, z0, y1 * zr0),
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Vector3(x1 * zr1, z1, y1 * zr1),
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Vector3(x0 * zr1, z1, y0 * zr1),
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Vector3(x0 * zr0, z0, y0 * zr0)
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};
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#define ADD_POINT(m_idx) \
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normals.push_back(v[m_idx]); \
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vertices.push_back(v[m_idx] * radius); \
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{ \
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Vector2 uv(Math::atan2(v[m_idx].x, v[m_idx].z), Math::atan2(-v[m_idx].y, v[m_idx].z)); \
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uv /= Math_PI; \
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uv *= 4.0; \
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uv = uv * 0.5 + Vector2(0.5, 0.5); \
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uvs.push_back(uv); \
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} \
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{ \
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Vector3 t = tt.xform(v[m_idx]); \
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tangents.push_back(t.x); \
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tangents.push_back(t.y); \
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tangents.push_back(t.z); \
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tangents.push_back(1.0); \
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}
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ADD_POINT(0);
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ADD_POINT(1);
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ADD_POINT(2);
|
|
|
|
ADD_POINT(2);
|
|
ADD_POINT(3);
|
|
ADD_POINT(0);
|
|
}
|
|
}
|
|
|
|
Array arr;
|
|
arr.resize(VS::ARRAY_MAX);
|
|
arr[VS::ARRAY_VERTEX] = vertices;
|
|
arr[VS::ARRAY_NORMAL] = normals;
|
|
arr[VS::ARRAY_TANGENT] = tangents;
|
|
arr[VS::ARRAY_TEX_UV] = uvs;
|
|
VS::get_singleton()->mesh_add_surface_from_arrays(sphere, VS::PRIMITIVE_TRIANGLES, arr);
|
|
}
|
|
|
|
EditorMaterialPreviewPlugin::~EditorMaterialPreviewPlugin() {
|
|
VS::get_singleton()->free(sphere);
|
|
VS::get_singleton()->free(sphere_instance);
|
|
VS::get_singleton()->free(viewport);
|
|
VS::get_singleton()->free(light);
|
|
VS::get_singleton()->free(light_instance);
|
|
VS::get_singleton()->free(light2);
|
|
VS::get_singleton()->free(light_instance2);
|
|
VS::get_singleton()->free(camera);
|
|
VS::get_singleton()->free(scenario);
|
|
}
|
|
|
|
///////////////////////////////////////////////////////////////////////////
|
|
|
|
static bool _is_text_char(CharType c) {
|
|
return (c >= 'a' && c <= 'z') || (c >= 'A' && c <= 'Z') || (c >= '0' && c <= '9') || c == '_';
|
|
}
|
|
|
|
bool EditorScriptPreviewPlugin::handles(const String &p_type) const {
|
|
return ClassDB::is_parent_class(p_type, "Script");
|
|
}
|
|
|
|
Ref<Texture> EditorScriptPreviewPlugin::generate(const RES &p_from, const Size2 &p_size) const {
|
|
Ref<Script> scr = p_from;
|
|
if (scr.is_null()) {
|
|
return Ref<Texture>();
|
|
}
|
|
|
|
String code = scr->get_source_code().strip_edges();
|
|
if (code == "") {
|
|
return Ref<Texture>();
|
|
}
|
|
|
|
List<String> kwors;
|
|
scr->get_language()->get_reserved_words(&kwors);
|
|
|
|
Set<String> control_flow_keywords;
|
|
Set<String> keywords;
|
|
|
|
for (List<String>::Element *E = kwors.front(); E; E = E->next()) {
|
|
if (scr->get_language()->is_control_flow_keyword(E->get())) {
|
|
control_flow_keywords.insert(E->get());
|
|
} else {
|
|
keywords.insert(E->get());
|
|
}
|
|
}
|
|
|
|
int line = 0;
|
|
int col = 0;
|
|
Ref<Image> img;
|
|
img.instance();
|
|
int thumbnail_size = MAX(p_size.x, p_size.y);
|
|
img->create(thumbnail_size, thumbnail_size, false, Image::FORMAT_RGBA8);
|
|
|
|
Color bg_color = EditorSettings::get_singleton()->get("text_editor/highlighting/background_color");
|
|
Color keyword_color = EditorSettings::get_singleton()->get("text_editor/highlighting/keyword_color");
|
|
Color control_flow_keyword_color = EditorSettings::get_singleton()->get("text_editor/highlighting/control_flow_keyword_color");
|
|
Color text_color = EditorSettings::get_singleton()->get("text_editor/highlighting/text_color");
|
|
Color symbol_color = EditorSettings::get_singleton()->get("text_editor/highlighting/symbol_color");
|
|
Color comment_color = EditorSettings::get_singleton()->get("text_editor/highlighting/comment_color");
|
|
|
|
img->lock();
|
|
|
|
if (bg_color.a == 0) {
|
|
bg_color = Color(0, 0, 0, 0);
|
|
}
|
|
bg_color.a = MAX(bg_color.a, 0.2); // some background
|
|
|
|
for (int i = 0; i < thumbnail_size; i++) {
|
|
for (int j = 0; j < thumbnail_size; j++) {
|
|
img->set_pixel(i, j, bg_color);
|
|
}
|
|
}
|
|
|
|
const int x0 = thumbnail_size / 8;
|
|
const int y0 = thumbnail_size / 8;
|
|
const int available_height = thumbnail_size - 2 * y0;
|
|
col = x0;
|
|
|
|
bool prev_is_text = false;
|
|
bool in_control_flow_keyword = false;
|
|
bool in_keyword = false;
|
|
bool in_comment = false;
|
|
for (int i = 0; i < code.length(); i++) {
|
|
CharType c = code[i];
|
|
if (c > 32) {
|
|
if (col < thumbnail_size) {
|
|
Color color = text_color;
|
|
|
|
if (c == '#') {
|
|
in_comment = true;
|
|
}
|
|
|
|
if (in_comment) {
|
|
color = comment_color;
|
|
} else {
|
|
if (c != '_' && ((c >= '!' && c <= '/') || (c >= ':' && c <= '@') || (c >= '[' && c <= '`') || (c >= '{' && c <= '~') || c == '\t')) {
|
|
//make symbol a little visible
|
|
color = symbol_color;
|
|
in_control_flow_keyword = false;
|
|
in_keyword = false;
|
|
} else if (!prev_is_text && _is_text_char(c)) {
|
|
int pos = i;
|
|
|
|
while (_is_text_char(code[pos])) {
|
|
pos++;
|
|
}
|
|
|
|
const String word = code.substr(i, pos - i);
|
|
|
|
if (control_flow_keywords.has(word)) {
|
|
in_control_flow_keyword = true;
|
|
} else if (keywords.has(word)) {
|
|
in_keyword = true;
|
|
}
|
|
|
|
} else if (!_is_text_char(c)) {
|
|
in_control_flow_keyword = false;
|
|
in_keyword = false;
|
|
}
|
|
|
|
if (in_control_flow_keyword) {
|
|
color = control_flow_keyword_color;
|
|
} else if (in_keyword) {
|
|
color = keyword_color;
|
|
}
|
|
}
|
|
|
|
Color ul = color;
|
|
ul.a *= 0.5;
|
|
img->set_pixel(col, y0 + line * 2, bg_color.blend(ul));
|
|
img->set_pixel(col, y0 + line * 2 + 1, color);
|
|
|
|
prev_is_text = _is_text_char(c);
|
|
}
|
|
col++;
|
|
} else {
|
|
prev_is_text = false;
|
|
in_control_flow_keyword = false;
|
|
in_keyword = false;
|
|
|
|
if (c == '\n') {
|
|
in_comment = false;
|
|
|
|
col = x0;
|
|
line++;
|
|
if (line >= available_height / 2) {
|
|
break;
|
|
}
|
|
} else if (c == '\t') {
|
|
col += 3;
|
|
} else {
|
|
col++;
|
|
}
|
|
}
|
|
}
|
|
|
|
img->unlock();
|
|
|
|
post_process_preview(img);
|
|
|
|
Ref<ImageTexture> ptex = Ref<ImageTexture>(memnew(ImageTexture));
|
|
|
|
ptex->create_from_image(img, 0);
|
|
return ptex;
|
|
}
|
|
|
|
EditorScriptPreviewPlugin::EditorScriptPreviewPlugin() {
|
|
}
|
|
///////////////////////////////////////////////////////////////////
|
|
|
|
bool EditorAudioStreamPreviewPlugin::handles(const String &p_type) const {
|
|
return ClassDB::is_parent_class(p_type, "AudioStream");
|
|
}
|
|
|
|
Ref<Texture> EditorAudioStreamPreviewPlugin::generate(const RES &p_from, const Size2 &p_size) const {
|
|
Ref<AudioStream> stream = p_from;
|
|
ERR_FAIL_COND_V(stream.is_null(), Ref<Texture>());
|
|
|
|
PoolVector<uint8_t> img;
|
|
|
|
int w = p_size.x;
|
|
int h = p_size.y;
|
|
img.resize(w * h * 3);
|
|
|
|
PoolVector<uint8_t>::Write imgdata = img.write();
|
|
uint8_t *imgw = imgdata.ptr();
|
|
|
|
Ref<AudioStreamPlayback> playback = stream->instance_playback();
|
|
ERR_FAIL_COND_V(playback.is_null(), Ref<Texture>());
|
|
|
|
float len_s = stream->get_length();
|
|
if (len_s == 0) {
|
|
len_s = 60; //one minute audio if no length specified
|
|
}
|
|
int frame_length = AudioServer::get_singleton()->get_mix_rate() * len_s;
|
|
|
|
Vector<AudioFrame> frames;
|
|
frames.resize(frame_length);
|
|
|
|
playback->start();
|
|
playback->mix(frames.ptrw(), 1, frames.size());
|
|
playback->stop();
|
|
|
|
for (int i = 0; i < w; i++) {
|
|
float max = -1000;
|
|
float min = 1000;
|
|
int from = uint64_t(i) * frame_length / w;
|
|
int to = (uint64_t(i) + 1) * frame_length / w;
|
|
to = MIN(to, frame_length);
|
|
from = MIN(from, frame_length - 1);
|
|
if (to == from) {
|
|
to = from + 1;
|
|
}
|
|
|
|
for (int j = from; j < to; j++) {
|
|
max = MAX(max, frames[j].l);
|
|
max = MAX(max, frames[j].r);
|
|
|
|
min = MIN(min, frames[j].l);
|
|
min = MIN(min, frames[j].r);
|
|
}
|
|
|
|
int pfrom = CLAMP((min * 0.5 + 0.5) * h / 2, 0, h / 2) + h / 4;
|
|
int pto = CLAMP((max * 0.5 + 0.5) * h / 2, 0, h / 2) + h / 4;
|
|
|
|
for (int j = 0; j < h; j++) {
|
|
uint8_t *p = &imgw[(j * w + i) * 3];
|
|
if (j < pfrom || j > pto) {
|
|
p[0] = 100;
|
|
p[1] = 100;
|
|
p[2] = 100;
|
|
} else {
|
|
p[0] = 180;
|
|
p[1] = 180;
|
|
p[2] = 180;
|
|
}
|
|
}
|
|
}
|
|
|
|
imgdata.release();
|
|
//post_process_preview(img);
|
|
|
|
Ref<ImageTexture> ptex = Ref<ImageTexture>(memnew(ImageTexture));
|
|
Ref<Image> image;
|
|
image.instance();
|
|
image->create(w, h, false, Image::FORMAT_RGB8, img);
|
|
ptex->create_from_image(image, 0);
|
|
return ptex;
|
|
}
|
|
|
|
EditorAudioStreamPreviewPlugin::EditorAudioStreamPreviewPlugin() {
|
|
}
|
|
|
|
///////////////////////////////////////////////////////////////////////////
|
|
|
|
void EditorMeshPreviewPlugin::_preview_done(const Variant &p_udata) {
|
|
preview_done.set();
|
|
}
|
|
|
|
void EditorMeshPreviewPlugin::_bind_methods() {
|
|
ClassDB::bind_method("_preview_done", &EditorMeshPreviewPlugin::_preview_done);
|
|
}
|
|
bool EditorMeshPreviewPlugin::handles(const String &p_type) const {
|
|
return ClassDB::is_parent_class(p_type, "Mesh"); //any Mesh
|
|
}
|
|
|
|
Ref<Texture> EditorMeshPreviewPlugin::generate(const RES &p_from, const Size2 &p_size) const {
|
|
Ref<Mesh> mesh = p_from;
|
|
ERR_FAIL_COND_V(mesh.is_null(), Ref<Texture>());
|
|
|
|
VS::get_singleton()->instance_set_base(mesh_instance, mesh->get_rid());
|
|
|
|
AABB aabb = mesh->get_aabb();
|
|
Vector3 ofs = aabb.position + aabb.size * 0.5;
|
|
aabb.position -= ofs;
|
|
Transform xform;
|
|
xform.basis = Basis().rotated(Vector3(0, 1, 0), -Math_PI * 0.125);
|
|
xform.basis = Basis().rotated(Vector3(1, 0, 0), Math_PI * 0.125) * xform.basis;
|
|
AABB rot_aabb = xform.xform(aabb);
|
|
float m = MAX(rot_aabb.size.x, rot_aabb.size.y) * 0.5;
|
|
if (m == 0) {
|
|
return Ref<Texture>();
|
|
}
|
|
m = 1.0 / m;
|
|
m *= 0.5;
|
|
xform.basis.scale(Vector3(m, m, m));
|
|
xform.origin = -xform.basis.xform(ofs); //-ofs*m;
|
|
xform.origin.z -= rot_aabb.size.z * 2;
|
|
VS::get_singleton()->instance_set_transform(mesh_instance, xform);
|
|
|
|
VS::get_singleton()->viewport_set_update_mode(viewport, VS::VIEWPORT_UPDATE_ONCE); //once used for capture
|
|
|
|
preview_done.clear();
|
|
VS::get_singleton()->request_frame_drawn_callback(const_cast<EditorMeshPreviewPlugin *>(this), "_preview_done", Variant());
|
|
|
|
while (!preview_done.is_set()) {
|
|
OS::get_singleton()->delay_usec(10);
|
|
}
|
|
|
|
Ref<Image> img = VS::get_singleton()->texture_get_data(viewport_texture);
|
|
ERR_FAIL_COND_V(img.is_null(), Ref<ImageTexture>());
|
|
|
|
VS::get_singleton()->instance_set_base(mesh_instance, RID());
|
|
|
|
img->convert(Image::FORMAT_RGBA8);
|
|
|
|
Vector2 new_size = img->get_size();
|
|
if (new_size.x > p_size.x) {
|
|
new_size = Vector2(p_size.x, new_size.y * p_size.x / new_size.x);
|
|
}
|
|
if (new_size.y > p_size.y) {
|
|
new_size = Vector2(new_size.x * p_size.y / new_size.y, p_size.y);
|
|
}
|
|
img->resize(new_size.x, new_size.y, Image::INTERPOLATE_CUBIC);
|
|
|
|
post_process_preview(img);
|
|
|
|
Ref<ImageTexture> ptex = Ref<ImageTexture>(memnew(ImageTexture));
|
|
ptex->create_from_image(img, 0);
|
|
return ptex;
|
|
}
|
|
|
|
EditorMeshPreviewPlugin::EditorMeshPreviewPlugin() {
|
|
scenario = RID_PRIME(VS::get_singleton()->scenario_create());
|
|
|
|
viewport = RID_PRIME(VS::get_singleton()->viewport_create());
|
|
VS::get_singleton()->viewport_set_update_mode(viewport, VS::VIEWPORT_UPDATE_DISABLED);
|
|
VS::get_singleton()->viewport_set_vflip(viewport, true);
|
|
VS::get_singleton()->viewport_set_scenario(viewport, scenario);
|
|
VS::get_singleton()->viewport_set_size(viewport, 128, 128);
|
|
VS::get_singleton()->viewport_set_transparent_background(viewport, true);
|
|
VS::get_singleton()->viewport_set_active(viewport, true);
|
|
viewport_texture = VS::get_singleton()->viewport_get_texture(viewport);
|
|
|
|
camera = VS::get_singleton()->camera_create();
|
|
VS::get_singleton()->viewport_attach_camera(viewport, camera);
|
|
VS::get_singleton()->camera_set_transform(camera, Transform(Basis(), Vector3(0, 0, 3)));
|
|
//VS::get_singleton()->camera_set_perspective(camera,45,0.1,10);
|
|
VS::get_singleton()->camera_set_orthogonal(camera, 1.0, 0.01, 1000.0);
|
|
|
|
light = VS::get_singleton()->directional_light_create();
|
|
light_instance = VS::get_singleton()->instance_create2(light, scenario);
|
|
VS::get_singleton()->instance_set_transform(light_instance, Transform().looking_at(Vector3(-1, -1, -1), Vector3(0, 1, 0)));
|
|
|
|
light2 = VS::get_singleton()->directional_light_create();
|
|
VS::get_singleton()->light_set_color(light2, Color(0.7, 0.7, 0.7));
|
|
//VS::get_singleton()->light_set_color(light2, VS::LIGHT_COLOR_SPECULAR, Color(0.0, 0.0, 0.0));
|
|
light_instance2 = VS::get_singleton()->instance_create2(light2, scenario);
|
|
|
|
VS::get_singleton()->instance_set_transform(light_instance2, Transform().looking_at(Vector3(0, 1, 0), Vector3(0, 0, 1)));
|
|
|
|
//sphere = RID_PRIME(VS::get_singleton()->mesh_create());
|
|
mesh_instance = RID_PRIME(VS::get_singleton()->instance_create());
|
|
VS::get_singleton()->instance_set_scenario(mesh_instance, scenario);
|
|
}
|
|
|
|
EditorMeshPreviewPlugin::~EditorMeshPreviewPlugin() {
|
|
//VS::get_singleton()->free(sphere);
|
|
VS::get_singleton()->free(mesh_instance);
|
|
VS::get_singleton()->free(viewport);
|
|
VS::get_singleton()->free(light);
|
|
VS::get_singleton()->free(light_instance);
|
|
VS::get_singleton()->free(light2);
|
|
VS::get_singleton()->free(light_instance2);
|
|
VS::get_singleton()->free(camera);
|
|
VS::get_singleton()->free(scenario);
|
|
}
|
|
|
|
///////////////////////////////////////////////////////////////////////////
|
|
|
|
void EditorFontPreviewPlugin::_preview_done(const Variant &p_udata) {
|
|
preview_done.set();
|
|
}
|
|
|
|
void EditorFontPreviewPlugin::_bind_methods() {
|
|
ClassDB::bind_method("_preview_done", &EditorFontPreviewPlugin::_preview_done);
|
|
}
|
|
|
|
bool EditorFontPreviewPlugin::handles(const String &p_type) const {
|
|
return ClassDB::is_parent_class(p_type, "DynamicFontData") || ClassDB::is_parent_class(p_type, "DynamicFont");
|
|
}
|
|
|
|
Ref<Texture> EditorFontPreviewPlugin::generate_from_path(const String &p_path, const Size2 &p_size) const {
|
|
Ref<ResourceInteractiveLoader> ril = ResourceLoader::load_interactive(p_path);
|
|
ril.ptr()->wait();
|
|
RES res = ril.ptr()->get_resource();
|
|
Ref<DynamicFont> sampled_font;
|
|
sampled_font.instance();
|
|
if (res->is_class("DynamicFont")) {
|
|
Ref<DynamicFont> font = res;
|
|
if (font->get_font_data().is_valid()) {
|
|
sampled_font->set_font_data(font->get_font_data()->duplicate());
|
|
}
|
|
for (int i = 0; i < font->get_fallback_count(); i++) {
|
|
sampled_font->add_fallback(font->get_fallback(i)->duplicate());
|
|
}
|
|
} else if (res->is_class("DynamicFontData")) {
|
|
sampled_font->set_font_data(res->duplicate());
|
|
}
|
|
sampled_font->set_size(50);
|
|
|
|
String sampled_text = "Abg";
|
|
Vector2 size = sampled_font->get_string_size(sampled_text);
|
|
|
|
Vector2 pos;
|
|
|
|
pos.x = 64 - size.x / 2;
|
|
pos.y = 80;
|
|
|
|
Ref<Font> font = sampled_font;
|
|
|
|
const Color c = GLOBAL_GET("rendering/environment/default_clear_color");
|
|
const float fg = c.get_luminance() < 0.5 ? 1.0 : 0.0;
|
|
font->draw(canvas_item, pos, sampled_text, Color(fg, fg, fg));
|
|
|
|
preview_done.clear();
|
|
VS::get_singleton()->viewport_set_update_mode(viewport, VS::VIEWPORT_UPDATE_ONCE); //once used for capture
|
|
VS::get_singleton()->request_frame_drawn_callback(const_cast<EditorFontPreviewPlugin *>(this), "_preview_done", Variant());
|
|
|
|
while (!preview_done.is_set()) {
|
|
OS::get_singleton()->delay_usec(10);
|
|
}
|
|
|
|
VS::get_singleton()->canvas_item_clear(canvas_item);
|
|
|
|
Ref<Image> img = VS::get_singleton()->texture_get_data(viewport_texture);
|
|
ERR_FAIL_COND_V(img.is_null(), Ref<ImageTexture>());
|
|
|
|
img->convert(Image::FORMAT_RGBA8);
|
|
|
|
Vector2 new_size = img->get_size();
|
|
if (new_size.x > p_size.x) {
|
|
new_size = Vector2(p_size.x, new_size.y * p_size.x / new_size.x);
|
|
}
|
|
if (new_size.y > p_size.y) {
|
|
new_size = Vector2(new_size.x * p_size.y / new_size.y, p_size.y);
|
|
}
|
|
img->resize(new_size.x, new_size.y, Image::INTERPOLATE_CUBIC);
|
|
|
|
post_process_preview(img);
|
|
|
|
Ref<ImageTexture> ptex = Ref<ImageTexture>(memnew(ImageTexture));
|
|
ptex->create_from_image(img, 0);
|
|
|
|
return ptex;
|
|
}
|
|
|
|
Ref<Texture> EditorFontPreviewPlugin::generate(const RES &p_from, const Size2 &p_size) const {
|
|
String path = p_from->get_path();
|
|
if (!FileAccess::exists(path)) {
|
|
return Ref<Texture>();
|
|
}
|
|
return generate_from_path(path, p_size);
|
|
}
|
|
|
|
EditorFontPreviewPlugin::EditorFontPreviewPlugin() {
|
|
viewport = RID_PRIME(VS::get_singleton()->viewport_create());
|
|
VS::get_singleton()->viewport_set_update_mode(viewport, VS::VIEWPORT_UPDATE_DISABLED);
|
|
VS::get_singleton()->viewport_set_vflip(viewport, true);
|
|
VS::get_singleton()->viewport_set_size(viewport, 128, 128);
|
|
VS::get_singleton()->viewport_set_active(viewport, true);
|
|
viewport_texture = VS::get_singleton()->viewport_get_texture(viewport);
|
|
|
|
canvas = RID_PRIME(VS::get_singleton()->canvas_create());
|
|
canvas_item = RID_PRIME(VS::get_singleton()->canvas_item_create());
|
|
|
|
VS::get_singleton()->viewport_attach_canvas(viewport, canvas);
|
|
VS::get_singleton()->canvas_item_set_parent(canvas_item, canvas);
|
|
}
|
|
|
|
EditorFontPreviewPlugin::~EditorFontPreviewPlugin() {
|
|
VS::get_singleton()->free(canvas_item);
|
|
VS::get_singleton()->free(canvas);
|
|
VS::get_singleton()->free(viewport);
|
|
}
|