mirror of
https://github.com/Relintai/pandemonium_engine.git
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324 lines
10 KiB
C++
324 lines
10 KiB
C++
/*************************************************************************/
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/* root_motion_editor_plugin.cpp */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
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/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#include "root_motion_editor_plugin.h"
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#include "editor/editor_node.h"
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#include "scene/3d/skeleton.h"
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#include "scene/main/viewport.h"
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#include "core/class_db.h"
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#include "core/error_macros.h"
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#include "core/list.h"
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#include "core/map.h"
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#include "core/os/memory.h"
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#include "core/reference.h"
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#include "core/set.h"
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#include "core/string_name.h"
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#include "core/typedefs.h"
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#include "scene/animation/animation_player.h"
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#include "scene/animation/animation_tree.h"
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#include "scene/gui/box_container.h"
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#include "scene/gui/button.h"
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#include "scene/gui/control.h"
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#include "scene/gui/dialogs.h"
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#include "scene/gui/tree.h"
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#include "scene/main/node.h"
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#include "scene/main/scene_tree.h"
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#include "scene/resources/animation.h"
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#include "scene/resources/texture.h"
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void EditorPropertyRootMotion::_confirmed() {
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TreeItem *ti = filters->get_selected();
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if (!ti) {
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return;
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}
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NodePath path = ti->get_metadata(0);
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emit_changed(get_edited_property(), path);
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update_property();
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filter_dialog->hide(); //may come from activated
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}
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void EditorPropertyRootMotion::_node_assign() {
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NodePath current = get_edited_object()->get(get_edited_property());
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AnimationTree *atree = Object::cast_to<AnimationTree>(get_edited_object());
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if (!atree->has_node(atree->get_animation_player())) {
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EditorNode::get_singleton()->show_warning(TTR("AnimationTree has no path set to an AnimationPlayer"));
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return;
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}
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AnimationPlayer *player = Object::cast_to<AnimationPlayer>(atree->get_node(atree->get_animation_player()));
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if (!player) {
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EditorNode::get_singleton()->show_warning(TTR("Path to AnimationPlayer is invalid"));
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return;
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}
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Node *base = player->get_node(player->get_root());
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if (!base) {
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EditorNode::get_singleton()->show_warning(TTR("Animation player has no valid root node path, so unable to retrieve track names."));
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return;
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}
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Set<String> paths;
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{
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List<StringName> animations;
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player->get_animation_list(&animations);
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for (List<StringName>::Element *E = animations.front(); E; E = E->next()) {
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Ref<Animation> anim = player->get_animation(E->get());
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for (int i = 0; i < anim->get_track_count(); i++) {
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paths.insert(anim->track_get_path(i));
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}
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}
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}
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filters->clear();
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TreeItem *root = filters->create_item();
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Map<String, TreeItem *> parenthood;
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for (Set<String>::Element *E = paths.front(); E; E = E->next()) {
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NodePath path = E->get();
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TreeItem *ti = nullptr;
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String accum;
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for (int i = 0; i < path.get_name_count(); i++) {
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String name = path.get_name(i);
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if (accum != String()) {
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accum += "/";
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}
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accum += name;
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if (!parenthood.has(accum)) {
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if (ti) {
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ti = filters->create_item(ti);
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} else {
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ti = filters->create_item(root);
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}
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parenthood[accum] = ti;
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ti->set_text(0, name);
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ti->set_selectable(0, false);
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ti->set_editable(0, false);
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if (base->has_node(accum)) {
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Node *node = base->get_node(accum);
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ti->set_icon(0, EditorNode::get_singleton()->get_object_icon(node, "Node"));
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}
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} else {
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ti = parenthood[accum];
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}
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}
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Node *node = nullptr;
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if (base->has_node(accum)) {
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node = base->get_node(accum);
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}
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if (!node) {
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continue; //no node, can't edit
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}
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if (path.get_subname_count()) {
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String concat = path.get_concatenated_subnames();
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Skeleton *skeleton = Object::cast_to<Skeleton>(node);
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if (skeleton && skeleton->find_bone(concat) != -1) {
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//path in skeleton
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const String &bone = concat;
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int idx = skeleton->find_bone(bone);
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List<String> bone_path;
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while (idx != -1) {
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bone_path.push_front(skeleton->get_bone_name(idx));
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idx = skeleton->get_bone_parent(idx);
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}
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accum += ":";
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for (List<String>::Element *F = bone_path.front(); F; F = F->next()) {
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if (F != bone_path.front()) {
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accum += "/";
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}
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accum += F->get();
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if (!parenthood.has(accum)) {
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ti = filters->create_item(ti);
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parenthood[accum] = ti;
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ti->set_text(0, F->get());
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ti->set_selectable(0, true);
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ti->set_editable(0, false);
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ti->set_icon(0, get_icon("BoneAttachment", "EditorIcons"));
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ti->set_metadata(0, accum);
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} else {
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ti = parenthood[accum];
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}
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}
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ti->set_selectable(0, true);
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ti->set_text(0, concat);
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ti->set_icon(0, get_icon("BoneAttachment", "EditorIcons"));
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ti->set_metadata(0, path);
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if (path == current) {
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ti->select(0);
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}
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} else {
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//just a property
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ti = filters->create_item(ti);
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ti->set_text(0, concat);
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ti->set_selectable(0, true);
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ti->set_metadata(0, path);
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if (path == current) {
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ti->select(0);
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}
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}
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} else {
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if (ti) {
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//just a node, likely call or animation track
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ti->set_selectable(0, true);
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ti->set_metadata(0, path);
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if (path == current) {
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ti->select(0);
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}
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}
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}
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}
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filters->ensure_cursor_is_visible();
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filter_dialog->popup_centered_ratio();
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}
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void EditorPropertyRootMotion::_node_clear() {
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emit_changed(get_edited_property(), NodePath());
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update_property();
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}
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void EditorPropertyRootMotion::update_property() {
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NodePath p = get_edited_object()->get(get_edited_property());
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assign->set_tooltip(p);
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if (p == NodePath()) {
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assign->set_icon(Ref<Texture>());
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assign->set_text(TTR("Assign..."));
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assign->set_flat(false);
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return;
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}
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assign->set_flat(true);
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Node *base_node = nullptr;
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if (base_hint != NodePath()) {
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if (get_tree()->get_root()->has_node(base_hint)) {
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base_node = get_tree()->get_root()->get_node(base_hint);
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}
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} else {
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base_node = Object::cast_to<Node>(get_edited_object());
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}
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if (!base_node || !base_node->has_node(p)) {
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assign->set_icon(Ref<Texture>());
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assign->set_text(p);
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return;
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}
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Node *target_node = base_node->get_node(p);
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ERR_FAIL_COND(!target_node);
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assign->set_text(target_node->get_name());
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assign->set_icon(EditorNode::get_singleton()->get_object_icon(target_node, "Node"));
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}
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void EditorPropertyRootMotion::setup(const NodePath &p_base_hint) {
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base_hint = p_base_hint;
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}
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void EditorPropertyRootMotion::_notification(int p_what) {
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if (p_what == NOTIFICATION_ENTER_TREE || p_what == NOTIFICATION_THEME_CHANGED) {
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Ref<Texture> t = get_icon("Clear", "EditorIcons");
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clear->set_icon(t);
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}
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}
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void EditorPropertyRootMotion::_bind_methods() {
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ClassDB::bind_method(D_METHOD("_confirmed"), &EditorPropertyRootMotion::_confirmed);
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ClassDB::bind_method(D_METHOD("_node_assign"), &EditorPropertyRootMotion::_node_assign);
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ClassDB::bind_method(D_METHOD("_node_clear"), &EditorPropertyRootMotion::_node_clear);
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}
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EditorPropertyRootMotion::EditorPropertyRootMotion() {
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HBoxContainer *hbc = memnew(HBoxContainer);
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add_child(hbc);
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assign = memnew(Button);
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assign->set_flat(true);
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assign->set_h_size_flags(SIZE_EXPAND_FILL);
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assign->set_clip_text(true);
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assign->connect("pressed", this, "_node_assign");
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hbc->add_child(assign);
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clear = memnew(Button);
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clear->set_flat(true);
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clear->connect("pressed", this, "_node_clear");
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hbc->add_child(clear);
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filter_dialog = memnew(ConfirmationDialog);
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add_child(filter_dialog);
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filter_dialog->set_title(TTR("Edit Filtered Tracks:"));
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filter_dialog->connect("confirmed", this, "_confirmed");
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filters = memnew(Tree);
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filter_dialog->add_child(filters);
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filters->set_v_size_flags(SIZE_EXPAND_FILL);
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filters->set_hide_root(true);
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filters->connect("item_activated", this, "_confirmed");
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//filters->connect("item_edited", this, "_filter_edited");
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}
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//////////////////////////
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bool EditorInspectorRootMotionPlugin::can_handle(Object *p_object) {
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return true; //can handle everything
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}
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void EditorInspectorRootMotionPlugin::parse_begin(Object *p_object) {
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//do none
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}
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bool EditorInspectorRootMotionPlugin::parse_property(Object *p_object, Variant::Type p_type, const String &p_path, PropertyHint p_hint, const String &p_hint_text, int p_usage) {
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if (p_path == "root_motion_track" && p_object->is_class("AnimationTree") && p_type == Variant::NODE_PATH) {
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EditorPropertyRootMotion *editor = memnew(EditorPropertyRootMotion);
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if (p_hint == PROPERTY_HINT_NODE_PATH_TO_EDITED_NODE && p_hint_text != String()) {
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editor->setup(p_hint_text);
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}
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add_property_editor(p_path, editor);
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return true;
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}
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return false; //can be overridden, although it will most likely be last anyway
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}
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void EditorInspectorRootMotionPlugin::parse_end() {
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//do none
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}
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