mirror of
https://github.com/Relintai/pandemonium_engine.git
synced 2024-11-22 17:07:20 +01:00
77 lines
3.3 KiB
C++
77 lines
3.3 KiB
C++
#ifndef IMPORTER_MESH_INSTANCE_3D_H
|
|
#define IMPORTER_MESH_INSTANCE_3D_H
|
|
|
|
/*************************************************************************/
|
|
/* importer_mesh_instance_3d.h */
|
|
/*************************************************************************/
|
|
/* This file is part of: */
|
|
/* PANDEMONIUM ENGINE */
|
|
/* https://github.com/Relintai/pandemonium_engine */
|
|
/*************************************************************************/
|
|
/* Copyright (c) 2022-present Péter Magyar. */
|
|
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
|
|
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
|
|
/* */
|
|
/* Permission is hereby granted, free of charge, to any person obtaining */
|
|
/* a copy of this software and associated documentation files (the */
|
|
/* "Software"), to deal in the Software without restriction, including */
|
|
/* without limitation the rights to use, copy, modify, merge, publish, */
|
|
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
|
/* permit persons to whom the Software is furnished to do so, subject to */
|
|
/* the following conditions: */
|
|
/* */
|
|
/* The above copyright notice and this permission notice shall be */
|
|
/* included in all copies or substantial portions of the Software. */
|
|
/* */
|
|
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
|
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
|
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
|
|
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
|
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
|
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
|
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
|
/*************************************************************************/
|
|
|
|
#include "scene/main/spatial.h"
|
|
|
|
#include "modules/modules_enabled.gen.h"
|
|
|
|
#ifdef MODULE_SKELETON_3D_ENABLED
|
|
#include "modules/skeleton_3d/resources/skin.h"
|
|
#endif
|
|
|
|
class ImporterMesh;
|
|
|
|
class ImporterMeshInstance3D : public Spatial {
|
|
GDCLASS(ImporterMeshInstance3D, Spatial)
|
|
|
|
Ref<ImporterMesh> mesh;
|
|
#ifdef MODULE_SKELETON_3D_ENABLED
|
|
Ref<Skin> skin;
|
|
NodePath skeleton_path;
|
|
#endif
|
|
Vector<Ref<Material>> surface_materials;
|
|
|
|
protected:
|
|
static void _bind_methods();
|
|
|
|
public:
|
|
void set_mesh(const Ref<ImporterMesh> &p_mesh);
|
|
Ref<ImporterMesh> get_mesh() const;
|
|
|
|
#ifdef MODULE_SKELETON_3D_ENABLED
|
|
void set_skin(const Ref<Skin> &p_skin);
|
|
Ref<Skin> get_skin() const;
|
|
#endif
|
|
|
|
void set_surface_material(int p_idx, const Ref<Material> &p_material);
|
|
Ref<Material> get_surface_material(int p_idx) const;
|
|
|
|
#ifdef MODULE_SKELETON_3D_ENABLED
|
|
void set_skeleton_path(const NodePath &p_path);
|
|
NodePath get_skeleton_path() const;
|
|
#endif
|
|
};
|
|
|
|
#endif // IMPORTER_MESH_INSTANCE_3D_H
|