pandemonium_engine/drivers/gles2
Hugo Locurcio 769c33abdf Backport DirectionalLight fade_start property to 3.x
- Implement shadow fading when using the Orthogonal shadow mode
  (like in `master`).

This allows customizing the distance at which directional shadows
start to fade away. Shadow fading will also always start at the same
distance now, regardless of the current shadow mode in use.

This is useful for enclosed levels to prevent shadows from fading
at all with a well-tuned maximum distance.

The default fade start value (0.8) results in fading happening later
in the distance compared to the previous behavior, where fading started
from the last shadow split distance (0.6 in PSSM 4 Splits and
0.1 in PSSM 2 Splits).
2024-07-17 00:11:17 +02:00
..
shaders Backport DirectionalLight fade_start property to 3.x 2024-07-17 00:11:17 +02:00
rasterizer_canvas_base_gles2.cpp
rasterizer_canvas_base_gles2.h
rasterizer_canvas_gles2.cpp
rasterizer_canvas_gles2.h
rasterizer_gles2.cpp
rasterizer_gles2.h
rasterizer_scene_gles2.cpp Backport DirectionalLight fade_start property to 3.x 2024-07-17 00:11:17 +02:00
rasterizer_scene_gles2.h
rasterizer_storage_gles2.cpp Backport DirectionalLight fade_start property to 3.x 2024-07-17 00:11:17 +02:00
rasterizer_storage_gles2.h
SCsub
shader_compiler_gles2.cpp
shader_compiler_gles2.h
shader_gles2.cpp
shader_gles2.h