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clutter
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Updated more copyright headers for 2023.
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2022-12-31 21:07:05 +01:00 |
doc_classes
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Re-extracted class docs pt3.
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2023-06-13 17:34:41 +02:00 |
editor
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Updated more copyright headers for 2023.
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2022-12-31 21:07:05 +01:00 |
jobs
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Don't bind _execute() method in ThreadPoolJob derived classes, as it's not needed anymore.
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2023-06-05 14:15:49 +02:00 |
lights
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Updated more copyright headers for 2023.
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2022-12-31 21:07:05 +01:00 |
material_cache
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Backported from godot4: Rework Navigation Avoidance
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2023-06-10 20:58:49 +02:00 |
props
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Backported from godot4: Rework Navigation Avoidance
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2023-06-10 20:58:49 +02:00 |
singleton
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Backported from godot4: Rework Navigation Avoidance
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2023-06-10 20:58:49 +02:00 |
tiled_wall
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Backported from godot4: Rework Navigation Avoidance
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2023-06-10 20:58:49 +02:00 |
.gitignore
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config.py
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LICENSE
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Updated more copyright headers for 2023.
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2022-12-31 21:07:05 +01:00 |
prop_ess_entity.cpp
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prop_ess_entity.h
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Updated more copyright headers for 2023.
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2022-12-31 21:07:05 +01:00 |
prop_instance_job.cpp
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Don't bind _execute() method in ThreadPoolJob derived classes, as it's not needed anymore.
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2023-06-05 14:15:49 +02:00 |
prop_instance_job.h
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Updated more copyright headers for 2023.
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2022-12-31 21:07:05 +01:00 |
prop_instance_merger.cpp
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Backported from godot4: Rework Navigation Avoidance
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2023-06-10 20:58:49 +02:00 |
prop_instance_merger.h
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Updated more copyright headers for 2023.
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2022-12-31 21:07:05 +01:00 |
prop_instance_prop_job.cpp
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Updated more copyright headers for 2023.
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2022-12-31 21:07:05 +01:00 |
prop_instance_prop_job.h
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Updated more copyright headers for 2023.
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2022-12-31 21:07:05 +01:00 |
prop_instance.cpp
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prop_instance.h
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Updated more copyright headers for 2023.
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2022-12-31 21:07:05 +01:00 |
prop_mesher.cpp
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Fix the order of some default arguments in bindings.
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2023-05-31 22:14:12 +02:00 |
prop_mesher.h
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Updated more copyright headers for 2023.
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2022-12-31 21:07:05 +01:00 |
prop_scene_instance.cpp
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prop_scene_instance.h
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Updated more copyright headers for 2023.
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2022-12-31 21:07:05 +01:00 |
register_types.cpp
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Now modules make use of the new registration levels.
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2023-01-15 17:04:00 +01:00 |
register_types.h
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Added module initialization levels (similar idea to what's in godot4, although I added more).
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2023-01-15 11:46:13 +01:00 |
SCsub
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