mirror of
https://github.com/Relintai/pandemonium_engine.git
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103 lines
5.4 KiB
XML
103 lines
5.4 KiB
XML
<?xml version="1.0" encoding="UTF-8" ?>
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<class name="Button" inherits="BaseButton" version="3.5">
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<brief_description>
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Standard themed Button.
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</brief_description>
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<description>
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Button is the standard themed button. It can contain text and an icon, and will display them according to the current [Theme].
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[b]Example of creating a button and assigning an action when pressed by code:[/b]
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[codeblock]
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func _ready():
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var button = Button.new()
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button.text = "Click me"
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button.connect("pressed", self, "_button_pressed")
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add_child(button)
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func _button_pressed():
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print("Hello world!")
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[/codeblock]
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Buttons (like all Control nodes) can also be created in the editor, but some situations may require creating them from code.
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See also [BaseButton] which contains common properties and methods associated with this node.
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[b]Note:[/b] Buttons do not interpret touch input and therefore don't support multitouch, since mouse emulation can only press one button at a given time. Use [TouchScreenButton] for buttons that trigger gameplay movement or actions, as [TouchScreenButton] supports multitouch.
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</description>
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<tutorials>
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<link title="2D Dodge The Creeps Demo">https://godotengine.org/asset-library/asset/515</link>
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<link title="OS Test Demo">https://godotengine.org/asset-library/asset/677</link>
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</tutorials>
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<methods>
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</methods>
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<members>
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<member name="align" type="int" setter="set_text_align" getter="get_text_align" enum="Button.TextAlign" default="1">
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Text alignment policy for the button's text, use one of the [enum TextAlign] constants.
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</member>
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<member name="clip_text" type="bool" setter="set_clip_text" getter="get_clip_text" default="false">
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When this property is enabled, text that is too large to fit the button is clipped, when disabled the Button will always be wide enough to hold the text.
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</member>
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<member name="expand_icon" type="bool" setter="set_expand_icon" getter="is_expand_icon" default="false">
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When enabled, the button's icon will expand/shrink to fit the button's size while keeping its aspect.
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</member>
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<member name="flat" type="bool" setter="set_flat" getter="is_flat" default="false">
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Flat buttons don't display decoration.
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</member>
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<member name="icon" type="Texture" setter="set_button_icon" getter="get_button_icon">
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Button's icon, if text is present the icon will be placed before the text.
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To edit margin and spacing of the icon, use [code]hseparation[/code] theme property of [Button] and [code]content_margin_*[/code] properties of the used [StyleBox]es.
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</member>
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<member name="icon_align" type="int" setter="set_icon_align" getter="get_icon_align" enum="Button.TextAlign" default="0">
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Specifies if the icon should be aligned to the left, right, or center of a button. Uses the same [enum TextAlign] constants as the text alignment. If centered, text will draw on top of the icon.
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</member>
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<member name="text" type="String" setter="set_text" getter="get_text" default="""">
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The button's text that will be displayed inside the button's area.
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</member>
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</members>
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<constants>
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<constant name="ALIGN_LEFT" value="0" enum="TextAlign">
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Align the text to the left.
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</constant>
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<constant name="ALIGN_CENTER" value="1" enum="TextAlign">
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Align the text to the center.
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</constant>
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<constant name="ALIGN_RIGHT" value="2" enum="TextAlign">
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Align the text to the right.
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</constant>
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</constants>
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<theme_items>
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<theme_item name="font_color" data_type="color" type="Color" default="Color( 0.88, 0.88, 0.88, 1 )">
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Default text [Color] of the [Button].
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</theme_item>
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<theme_item name="font_color_disabled" data_type="color" type="Color" default="Color( 0.9, 0.9, 0.9, 0.2 )">
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Text [Color] used when the [Button] is disabled.
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</theme_item>
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<theme_item name="font_color_focus" data_type="color" type="Color" default="Color( 0.94, 0.94, 0.94, 1 )">
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Text [Color] used when the [Button] is focused. Only replaces the normal text color of the button. Disabled, hovered, and pressed states take precedence over this color.
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</theme_item>
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<theme_item name="font_color_hover" data_type="color" type="Color" default="Color( 0.94, 0.94, 0.94, 1 )">
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Text [Color] used when the [Button] is being hovered.
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</theme_item>
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<theme_item name="font_color_pressed" data_type="color" type="Color" default="Color( 1, 1, 1, 1 )">
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Text [Color] used when the [Button] is being pressed.
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</theme_item>
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<theme_item name="hseparation" data_type="constant" type="int" default="2">
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The horizontal space between [Button]'s icon and text.
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</theme_item>
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<theme_item name="font" data_type="font" type="Font">
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[Font] of the [Button]'s text.
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</theme_item>
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<theme_item name="disabled" data_type="style" type="StyleBox">
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[StyleBox] used when the [Button] is disabled.
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</theme_item>
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<theme_item name="focus" data_type="style" type="StyleBox">
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[StyleBox] used when the [Button] is focused. It is displayed over the current [StyleBox], so using [StyleBoxEmpty] will just disable the focus visual effect.
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</theme_item>
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<theme_item name="hover" data_type="style" type="StyleBox">
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[StyleBox] used when the [Button] is being hovered.
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</theme_item>
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<theme_item name="normal" data_type="style" type="StyleBox">
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Default [StyleBox] for the [Button].
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</theme_item>
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<theme_item name="pressed" data_type="style" type="StyleBox">
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[StyleBox] used when the [Button] is being pressed.
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</theme_item>
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</theme_items>
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</class>
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