pandemonium_engine/drivers/gles2/shaders
2023-10-02 18:12:54 +02:00
..
canvas_shadow.glsl Added godot with all my currently used engine modules. 2022-03-15 13:29:32 +01:00
canvas.glsl Added godot with all my currently used engine modules. 2022-03-15 13:29:32 +01:00
copy.glsl Added godot with all my currently used engine modules. 2022-03-15 13:29:32 +01:00
cube_to_dp.glsl Added godot with all my currently used engine modules. 2022-03-15 13:29:32 +01:00
cubemap_filter.glsl Added godot with all my currently used engine modules. 2022-03-15 13:29:32 +01:00
effect_blur.glsl Ported: fix post procressing with transparent bg and keep alpha channel of the tonemap shader output. - Kinwailo 2022-07-27 18:11:54 +02:00
lens_distorted.glsl Added godot with all my currently used engine modules. 2022-03-15 13:29:32 +01:00
scene.glsl Ported from godot: add support for 3 dir shadow splits 2023-10-02 18:12:54 +02:00
SCsub Ported: SCons: Properly track codegen script dependency for generated GLES headers - akien-mga 2022-07-29 16:44:33 +02:00
stdlib.glsl Added godot with all my currently used engine modules. 2022-03-15 13:29:32 +01:00
tonemap.glsl Revert "Take FXAA samples from half-pixel coordinates to improve quality" 2022-12-11 19:28:05 +01:00