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58d1095e8a
Removing the Android toolchain saves 14 GiB, which gives us more room for growth and to avoid running into out-of-space errors in the Linux sanitizers + debug symbols builds. Related to #79919, though the caches were just one part of the problem, the real issue is that our Linux sanitizers builds take 12 GiB, and adding godot-cpp on top with 2 GiB leaves only a few GiB left for the cache itself. (cherry picked from commit 611123f7fd928a9aca3bff36fa2e4354f6168886) |
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android_builds.yml | ||
android_editor_builds.yml | ||
http_server_builds.yml | ||
ios_builds.yml | ||
javascript_builds.yml | ||
linux_builds.yml | ||
macos_builds.yml | ||
server_builds.yml | ||
windows_builds.yml | ||
windows_x86_builds.yml |