pandemonium_engine/modules/entity_spell_system/data/items/craft_recipe.h

124 lines
4.4 KiB
C++

#ifndef CRAFT_RECIPE_H
#define CRAFT_RECIPE_H
/*************************************************************************/
/* craft_recipe.h */
/*************************************************************************/
/* This file is part of: */
/* PANDEMONIUM ENGINE */
/* https://github.com/Relintai/pandemonium_engine */
/*************************************************************************/
/* Copyright (c) 2022-present Péter Magyar. */
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include "core/containers/vector.h"
#include "core/object/resource.h"
#include "core/string/ustring.h"
#include "item_template.h"
#include "craft_recipe_helper.h"
class CraftRecipe : public Resource {
GDCLASS(CraftRecipe, Resource);
public:
static const String BINDING_STRING_CRAFT_CATEGORIES;
static const String BINDING_STRING_CRAFT_SUB_CATEGORIES;
enum CraftCategories {
CRAFT_CATEGORY_NONE,
CRAFT_CATEGORY_ALCHEMY,
CRAFT_CATEGORY_SMITHING,
CRAFT_CATEGORY_TAILORING,
CRAFT_CATEGORY_ENCHANTING,
CRAFT_CATEGORY_ENGINEERING,
};
enum CraftSubCategories {
CRAFT_SUB_CATEGORY_NONE,
CRAFT_SUB_CATEGORY_POTIONS,
};
public:
int get_id() const;
void set_id(const int value);
CraftCategories get_category() const;
void set_category(const CraftCategories value);
CraftSubCategories get_sub_category() const;
void set_sub_category(const CraftSubCategories value);
//Tools
Ref<CraftRecipeHelper> get_required_tool(int index);
void set_required_tool(const int index, const Ref<CraftRecipeHelper> &value);
int get_required_tools_count() const;
void set_required_tools_count(const int value);
//Materials
Ref<CraftRecipeHelper> get_required_material(const int index);
void set_required_material(const int index, const Ref<CraftRecipeHelper> &value);
int get_required_materials_count() const;
void set_required_materials_count(const int value);
//Item
Ref<CraftRecipeHelper> get_item();
void set_item(const Ref<CraftRecipeHelper> &value);
CraftRecipe();
~CraftRecipe();
protected:
static void _bind_methods();
void _validate_property(PropertyInfo &property) const;
private:
enum {
MAX_REQUIRED_MATERIALS = 6, //Increase if necessary, should be enough for now
MAX_REQUIRED_TOOLS = 6 //Increase if necessary, should be enough for now
};
int _id;
String _text_name;
CraftCategories _category;
CraftSubCategories _sub_category;
int _required_tools_count;
Ref<CraftRecipeHelper> _required_tools[MAX_REQUIRED_TOOLS];
int _required_materials_count;
Ref<CraftRecipeHelper> _required_materials[MAX_REQUIRED_MATERIALS];
Ref<CraftRecipeHelper> _item;
};
VARIANT_ENUM_CAST(CraftRecipe::CraftSubCategories);
VARIANT_ENUM_CAST(CraftRecipe::CraftCategories);
#endif