#ifndef CRAFT_RECIPE_H #define CRAFT_RECIPE_H /*************************************************************************/ /* craft_recipe.h */ /*************************************************************************/ /* This file is part of: */ /* PANDEMONIUM ENGINE */ /* https://github.com/Relintai/pandemonium_engine */ /*************************************************************************/ /* Copyright (c) 2022-present Péter Magyar. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #include "core/containers/vector.h" #include "core/object/resource.h" #include "core/string/ustring.h" #include "item_template.h" #include "craft_recipe_helper.h" class CraftRecipe : public Resource { GDCLASS(CraftRecipe, Resource); public: static const String BINDING_STRING_CRAFT_CATEGORIES; static const String BINDING_STRING_CRAFT_SUB_CATEGORIES; enum CraftCategories { CRAFT_CATEGORY_NONE, CRAFT_CATEGORY_ALCHEMY, CRAFT_CATEGORY_SMITHING, CRAFT_CATEGORY_TAILORING, CRAFT_CATEGORY_ENCHANTING, CRAFT_CATEGORY_ENGINEERING, }; enum CraftSubCategories { CRAFT_SUB_CATEGORY_NONE, CRAFT_SUB_CATEGORY_POTIONS, }; public: int get_id() const; void set_id(const int value); CraftCategories get_category() const; void set_category(const CraftCategories value); CraftSubCategories get_sub_category() const; void set_sub_category(const CraftSubCategories value); //Tools Ref get_required_tool(int index); void set_required_tool(const int index, const Ref &value); int get_required_tools_count() const; void set_required_tools_count(const int value); //Materials Ref get_required_material(const int index); void set_required_material(const int index, const Ref &value); int get_required_materials_count() const; void set_required_materials_count(const int value); //Item Ref get_item(); void set_item(const Ref &value); CraftRecipe(); ~CraftRecipe(); protected: static void _bind_methods(); void _validate_property(PropertyInfo &property) const; private: enum { MAX_REQUIRED_MATERIALS = 6, //Increase if necessary, should be enough for now MAX_REQUIRED_TOOLS = 6 //Increase if necessary, should be enough for now }; int _id; String _text_name; CraftCategories _category; CraftSubCategories _sub_category; int _required_tools_count; Ref _required_tools[MAX_REQUIRED_TOOLS]; int _required_materials_count; Ref _required_materials[MAX_REQUIRED_MATERIALS]; Ref _item; }; VARIANT_ENUM_CAST(CraftRecipe::CraftSubCategories); VARIANT_ENUM_CAST(CraftRecipe::CraftCategories); #endif