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101 lines
3.8 KiB
C++
101 lines
3.8 KiB
C++
#ifndef NAVIGATION_UTILITIES_H
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#define NAVIGATION_UTILITIES_H
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/*************************************************************************/
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/* navigation_utilities.h */
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/*************************************************************************/
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/* This file is part of: */
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/* PANDEMONIUM ENGINE */
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/* https://github.com/Relintai/pandemonium_engine */
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/*************************************************************************/
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/* Copyright (c) 2022-present Péter Magyar. */
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/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
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/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#include "core/containers/rid.h"
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#include "core/math/vector3.h"
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#include "core/variant/array.h"
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#include "core/variant/variant.h"
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namespace NavigationUtilities {
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enum PathfindingAlgorithm {
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PATHFINDING_ALGORITHM_ASTAR = 0,
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};
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enum PathPostProcessing {
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PATH_POSTPROCESSING_CORRIDORFUNNEL = 0,
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PATH_POSTPROCESSING_EDGECENTERED,
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};
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enum PathSegmentType {
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PATH_SEGMENT_TYPE_REGION = 0,
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PATH_SEGMENT_TYPE_LINK
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};
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enum PathMetadataFlags {
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PATH_INCLUDE_NONE = 0,
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PATH_INCLUDE_TYPES = 1,
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PATH_INCLUDE_RIDS = 2,
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PATH_INCLUDE_OWNERS = 4,
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PATH_INCLUDE_ALL = PATH_INCLUDE_TYPES | PATH_INCLUDE_RIDS | PATH_INCLUDE_OWNERS
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};
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struct PathQueryParameters {
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PathfindingAlgorithm pathfinding_algorithm = PATHFINDING_ALGORITHM_ASTAR;
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PathPostProcessing path_postprocessing = PATH_POSTPROCESSING_CORRIDORFUNNEL;
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RID map;
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Vector3 start_position;
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Vector3 target_position;
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uint32_t navigation_layers = 1;
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int metadata_flags = PATH_INCLUDE_ALL;
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};
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struct PathQueryParameters2D {
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PathfindingAlgorithm pathfinding_algorithm = PATHFINDING_ALGORITHM_ASTAR;
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PathPostProcessing path_postprocessing = PATH_POSTPROCESSING_CORRIDORFUNNEL;
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RID map;
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Vector2 start_position;
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Vector2 target_position;
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uint32_t navigation_layers = 1;
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int metadata_flags = PATH_INCLUDE_ALL;
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};
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struct PathQueryResult {
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Vector<Vector3> path;
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Vector<int> path_types;
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Array path_rids;
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Vector<uint64_t> path_owner_ids;
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};
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struct PathQueryResult2D {
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Vector<Vector2> path;
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Vector<int> path_types;
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Array path_rids;
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Vector<uint64_t> path_owner_ids;
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};
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} //namespace NavigationUtilities
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#endif // NAVIGATION_UTILITIES_H
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