#ifndef NAVIGATION_UTILITIES_H #define NAVIGATION_UTILITIES_H /*************************************************************************/ /* navigation_utilities.h */ /*************************************************************************/ /* This file is part of: */ /* PANDEMONIUM ENGINE */ /* https://github.com/Relintai/pandemonium_engine */ /*************************************************************************/ /* Copyright (c) 2022-present Péter Magyar. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #include "core/containers/rid.h" #include "core/math/vector3.h" #include "core/variant/array.h" #include "core/variant/variant.h" namespace NavigationUtilities { enum PathfindingAlgorithm { PATHFINDING_ALGORITHM_ASTAR = 0, }; enum PathPostProcessing { PATH_POSTPROCESSING_CORRIDORFUNNEL = 0, PATH_POSTPROCESSING_EDGECENTERED, }; enum PathSegmentType { PATH_SEGMENT_TYPE_REGION = 0, PATH_SEGMENT_TYPE_LINK }; enum PathMetadataFlags { PATH_INCLUDE_NONE = 0, PATH_INCLUDE_TYPES = 1, PATH_INCLUDE_RIDS = 2, PATH_INCLUDE_OWNERS = 4, PATH_INCLUDE_ALL = PATH_INCLUDE_TYPES | PATH_INCLUDE_RIDS | PATH_INCLUDE_OWNERS }; struct PathQueryParameters { PathfindingAlgorithm pathfinding_algorithm = PATHFINDING_ALGORITHM_ASTAR; PathPostProcessing path_postprocessing = PATH_POSTPROCESSING_CORRIDORFUNNEL; RID map; Vector3 start_position; Vector3 target_position; uint32_t navigation_layers = 1; int metadata_flags = PATH_INCLUDE_ALL; }; struct PathQueryParameters2D { PathfindingAlgorithm pathfinding_algorithm = PATHFINDING_ALGORITHM_ASTAR; PathPostProcessing path_postprocessing = PATH_POSTPROCESSING_CORRIDORFUNNEL; RID map; Vector2 start_position; Vector2 target_position; uint32_t navigation_layers = 1; int metadata_flags = PATH_INCLUDE_ALL; }; struct PathQueryResult { Vector path; Vector path_types; Array path_rids; Vector path_owner_ids; }; struct PathQueryResult2D { Vector path; Vector path_types; Array path_rids; Vector path_owner_ids; }; } //namespace NavigationUtilities #endif // NAVIGATION_UTILITIES_H