pandemonium_engine/servers/navigation/navigation_mesh_generator_dummy.cpp

81 lines
4.8 KiB
C++

/*************************************************************************/
/* navigation_mesh_generator_dummy.cpp */
/*************************************************************************/
/* This file is part of: */
/* PANDEMONIUM ENGINE */
/* https://github.com/Relintai/pandemonium_engine */
/*************************************************************************/
/* Copyright (c) 2022-present Péter Magyar. */
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include "navigation_mesh_generator_dummy.h"
#include "core/config/project_settings.h"
#include "scene/2d/navigation_geometry_parser_2d.h"
#ifndef _3D_DISABLED
#include "scene/3d/navigation_geometry_parser_3d.h"
#endif // _3D_DISABLED
#include "scene/main/node.h"
#include "scene/resources/navigation/navigation_mesh.h"
#include "scene/resources/navigation_2d/navigation_mesh_source_geometry_data_2d.h"
#ifndef _3D_DISABLED
#include "scene/resources/navigation/navigation_mesh_source_geometry_data_3d.h"
#endif // _3D_DISABLED
void NavigationMeshGeneratorDummy::cleanup() {}
void NavigationMeshGeneratorDummy::process() {}
// 2D //////////////////////////////
void NavigationMeshGeneratorDummy::register_geometry_parser_2d(Ref<NavigationGeometryParser2D> p_geometry_parser) {}
void NavigationMeshGeneratorDummy::unregister_geometry_parser_2d(Ref<NavigationGeometryParser2D> p_geometry_parser) {}
Ref<NavigationMeshSourceGeometryData2D> NavigationMeshGeneratorDummy::parse_2d_source_geometry_data(Ref<NavigationPolygon> p_navigation_polygon, Node *p_root_node, Ref<FuncRef> p_callback) {
return Ref<NavigationMeshSourceGeometryData2D>();
}
void NavigationMeshGeneratorDummy::bake_2d_from_source_geometry_data(Ref<NavigationPolygon> p_navigation_polygon, Ref<NavigationMeshSourceGeometryData2D> p_source_geometry_data, Ref<FuncRef> p_callback) {}
void NavigationMeshGeneratorDummy::parse_and_bake_2d(Ref<NavigationPolygon> p_navigation_polygon, Node *p_root_node, Ref<FuncRef> p_callback) {}
bool NavigationMeshGeneratorDummy::is_navigation_polygon_baking(Ref<NavigationPolygon> p_navigation_polygon) const {
return false;
}
// 3D //////////////////////////////
#ifndef _3D_DISABLED
void NavigationMeshGeneratorDummy::register_geometry_parser_3d(Ref<NavigationGeometryParser3D> p_geometry_parser) {}
void NavigationMeshGeneratorDummy::unregister_geometry_parser_3d(Ref<NavigationGeometryParser3D> p_geometry_parser) {}
Ref<NavigationMeshSourceGeometryData3D> NavigationMeshGeneratorDummy::parse_3d_source_geometry_data(Ref<NavigationMesh> p_navigation_mesh, Node *p_root_node, Ref<FuncRef> p_callback) {
return Ref<NavigationMeshSourceGeometryData3D>();
}
void NavigationMeshGeneratorDummy::bake_3d_from_source_geometry_data(Ref<NavigationMesh> p_navigation_mesh, Ref<NavigationMeshSourceGeometryData3D> p_source_geometry_data, Ref<FuncRef> p_callback) {}
void NavigationMeshGeneratorDummy::parse_and_bake_3d(Ref<NavigationMesh> p_navigation_mesh, Node *p_root_node, Ref<FuncRef> p_callback) {}
bool NavigationMeshGeneratorDummy::is_navigation_mesh_baking(Ref<NavigationMesh> p_navigation_mesh) const {
return false;
}
#endif // _3D_DISABLED