/*************************************************************************/ /* navigation_mesh_generator_dummy.cpp */ /*************************************************************************/ /* This file is part of: */ /* PANDEMONIUM ENGINE */ /* https://github.com/Relintai/pandemonium_engine */ /*************************************************************************/ /* Copyright (c) 2022-present Péter Magyar. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #include "navigation_mesh_generator_dummy.h" #include "core/config/project_settings.h" #include "scene/2d/navigation_geometry_parser_2d.h" #ifndef _3D_DISABLED #include "scene/3d/navigation_geometry_parser_3d.h" #endif // _3D_DISABLED #include "scene/main/node.h" #include "scene/resources/navigation/navigation_mesh.h" #include "scene/resources/navigation_2d/navigation_mesh_source_geometry_data_2d.h" #ifndef _3D_DISABLED #include "scene/resources/navigation/navigation_mesh_source_geometry_data_3d.h" #endif // _3D_DISABLED void NavigationMeshGeneratorDummy::cleanup() {} void NavigationMeshGeneratorDummy::process() {} // 2D ////////////////////////////// void NavigationMeshGeneratorDummy::register_geometry_parser_2d(Ref p_geometry_parser) {} void NavigationMeshGeneratorDummy::unregister_geometry_parser_2d(Ref p_geometry_parser) {} Ref NavigationMeshGeneratorDummy::parse_2d_source_geometry_data(Ref p_navigation_polygon, Node *p_root_node, Ref p_callback) { return Ref(); } void NavigationMeshGeneratorDummy::bake_2d_from_source_geometry_data(Ref p_navigation_polygon, Ref p_source_geometry_data, Ref p_callback) {} void NavigationMeshGeneratorDummy::parse_and_bake_2d(Ref p_navigation_polygon, Node *p_root_node, Ref p_callback) {} bool NavigationMeshGeneratorDummy::is_navigation_polygon_baking(Ref p_navigation_polygon) const { return false; } // 3D ////////////////////////////// #ifndef _3D_DISABLED void NavigationMeshGeneratorDummy::register_geometry_parser_3d(Ref p_geometry_parser) {} void NavigationMeshGeneratorDummy::unregister_geometry_parser_3d(Ref p_geometry_parser) {} Ref NavigationMeshGeneratorDummy::parse_3d_source_geometry_data(Ref p_navigation_mesh, Node *p_root_node, Ref p_callback) { return Ref(); } void NavigationMeshGeneratorDummy::bake_3d_from_source_geometry_data(Ref p_navigation_mesh, Ref p_source_geometry_data, Ref p_callback) {} void NavigationMeshGeneratorDummy::parse_and_bake_3d(Ref p_navigation_mesh, Node *p_root_node, Ref p_callback) {} bool NavigationMeshGeneratorDummy::is_navigation_mesh_baking(Ref p_navigation_mesh) const { return false; } #endif // _3D_DISABLED