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shaders
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Backport DirectionalLight fade_start property to 3.x
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2024-07-17 00:11:17 +02:00 |
rasterizer_canvas_base_gles2.cpp
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Ported: Fix signed distance field font rendering
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2024-02-08 19:11:34 +01:00 |
rasterizer_canvas_base_gles2.h
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File copyright header updates pt4.
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2023-12-17 22:50:00 +01:00 |
rasterizer_canvas_gles2.cpp
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Adding back the gpu based particles pt1.
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2024-07-16 08:22:27 +02:00 |
rasterizer_canvas_gles2.h
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Clang-format everything.
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2024-04-21 15:27:36 +02:00 |
rasterizer_gles2.cpp
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File copyright header updates pt4.
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2023-12-17 22:50:00 +01:00 |
rasterizer_gles2.h
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File copyright header updates pt4.
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2023-12-17 22:50:00 +01:00 |
rasterizer_scene_gles2.cpp
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Implement glow map effect
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2024-11-14 00:27:23 +01:00 |
rasterizer_scene_gles2.h
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Implement glow map effect
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2024-11-14 00:27:23 +01:00 |
rasterizer_storage_gles2.cpp
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Backport DirectionalLight fade_start property to 3.x
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2024-07-17 00:11:17 +02:00 |
rasterizer_storage_gles2.h
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Added back GIProbes.
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2024-07-16 19:07:24 +02:00 |
SCsub
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Added godot with all my currently used engine modules.
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2022-03-15 13:29:32 +01:00 |
shader_compiler_gles2.cpp
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Prevent shuffling custom shader functions (shader cache requires determinism)
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2024-02-08 14:48:50 +01:00 |
shader_compiler_gles2.h
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File copyright header updates pt4.
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2023-12-17 22:50:00 +01:00 |
shader_gles2.cpp
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Fix glGet overflows by using 64 bit versions
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2023-12-20 22:39:02 +01:00 |
shader_gles2.h
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File copyright header updates pt4.
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2023-12-17 22:50:00 +01:00 |