mirror of
https://github.com/Relintai/pandemonium_engine.git
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740 lines
24 KiB
C++
740 lines
24 KiB
C++
/*************************************************************************/
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/* translation.cpp */
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/*************************************************************************/
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/* This file is part of: */
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/* PANDEMONIUM ENGINE */
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/* https://github.com/Relintai/pandemonium_engine */
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/*************************************************************************/
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/* Copyright (c) 2022-present Péter Magyar. */
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/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
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/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#include "translation.h"
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#include "core/config/project_settings.h"
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#include "core/io/resource_loader.h"
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#include "core/locales.h"
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#include "core/os/os.h"
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PoolVector<String> Translation::_get_messages() const {
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PoolVector<String> msgs;
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msgs.resize(translation_map.size() * 2);
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int idx = 0;
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for (const RBMap<StringName, StringName>::Element *E = translation_map.front(); E; E = E->next()) {
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msgs.set(idx + 0, E->key());
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msgs.set(idx + 1, E->get());
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idx += 2;
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}
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return msgs;
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}
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PoolVector<String> Translation::_get_message_list() const {
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PoolVector<String> msgs;
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msgs.resize(translation_map.size());
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int idx = 0;
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for (const RBMap<StringName, StringName>::Element *E = translation_map.front(); E; E = E->next()) {
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msgs.set(idx, E->key());
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idx += 1;
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}
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return msgs;
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}
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void Translation::_set_messages(const PoolVector<String> &p_messages) {
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int msg_count = p_messages.size();
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ERR_FAIL_COND(msg_count % 2);
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PoolVector<String>::Read r = p_messages.read();
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for (int i = 0; i < msg_count; i += 2) {
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add_message(r[i + 0], r[i + 1]);
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}
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}
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void Translation::set_locale(const String &p_locale) {
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locale = TranslationServer::get_singleton()->standardize_locale(p_locale);
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if (OS::get_singleton()->get_main_loop()) {
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OS::get_singleton()->get_main_loop()->notification(MainLoop::NOTIFICATION_TRANSLATION_CHANGED);
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}
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}
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void Translation::add_context_message(const StringName &p_src_text, const StringName &p_xlated_text, const StringName &p_context) {
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if (p_context != StringName()) {
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WARN_PRINT("Translation class doesn't handle context.");
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}
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add_message(p_src_text, p_xlated_text);
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}
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StringName Translation::get_context_message(const StringName &p_src_text, const StringName &p_context) const {
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if (p_context != StringName()) {
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WARN_PRINT("Translation class doesn't handle context.");
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}
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return get_message(p_src_text);
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}
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void Translation::add_message(const StringName &p_src_text, const StringName &p_xlated_text) {
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translation_map[p_src_text] = p_xlated_text;
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}
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StringName Translation::get_message(const StringName &p_src_text) const {
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if (get_script_instance()) {
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return get_script_instance()->call("_get_message", p_src_text);
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}
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const RBMap<StringName, StringName>::Element *E = translation_map.find(p_src_text);
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if (!E) {
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return StringName();
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}
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return E->get();
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}
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void Translation::erase_message(const StringName &p_src_text) {
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translation_map.erase(p_src_text);
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}
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void Translation::get_message_list(List<StringName> *r_messages) const {
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for (const RBMap<StringName, StringName>::Element *E = translation_map.front(); E; E = E->next()) {
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r_messages->push_back(E->key());
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}
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}
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int Translation::get_message_count() const {
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return translation_map.size();
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};
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void Translation::_bind_methods() {
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ClassDB::bind_method(D_METHOD("set_locale", "locale"), &Translation::set_locale);
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ClassDB::bind_method(D_METHOD("get_locale"), &Translation::get_locale);
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ClassDB::bind_method(D_METHOD("add_message", "src_message", "xlated_message"), &Translation::add_message);
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ClassDB::bind_method(D_METHOD("get_message", "src_message"), &Translation::get_message);
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ClassDB::bind_method(D_METHOD("erase_message", "src_message"), &Translation::erase_message);
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ClassDB::bind_method(D_METHOD("get_message_list"), &Translation::_get_message_list);
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ClassDB::bind_method(D_METHOD("get_message_count"), &Translation::get_message_count);
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ClassDB::bind_method(D_METHOD("_set_messages"), &Translation::_set_messages);
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ClassDB::bind_method(D_METHOD("_get_messages"), &Translation::_get_messages);
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BIND_VMETHOD(MethodInfo(Variant::STRING, "_get_message", PropertyInfo(Variant::STRING, "src_message")));
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ADD_PROPERTY(PropertyInfo(Variant::POOL_STRING_ARRAY, "messages", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL), "_set_messages", "_get_messages");
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ADD_PROPERTY(PropertyInfo(Variant::STRING, "locale"), "set_locale", "get_locale");
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}
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Translation::Translation() :
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locale("en") {
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}
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///////////////////////////////////////////////
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void ContextTranslation::add_context_message(const StringName &p_src_text, const StringName &p_xlated_text, const StringName &p_context) {
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if (p_context == StringName()) {
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add_message(p_src_text, p_xlated_text);
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} else {
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context_translation_map[p_context][p_src_text] = p_xlated_text;
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}
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}
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StringName ContextTranslation::get_context_message(const StringName &p_src_text, const StringName &p_context) const {
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if (p_context == StringName()) {
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return get_message(p_src_text);
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}
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const RBMap<StringName, RBMap<StringName, StringName>>::Element *context = context_translation_map.find(p_context);
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if (!context) {
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return StringName();
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}
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const RBMap<StringName, StringName>::Element *message = context->get().find(p_src_text);
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if (!message) {
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return StringName();
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}
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return message->get();
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}
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///////////////////////////////////////////////
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Vector<TranslationServer::LocaleScriptInfo> TranslationServer::locale_script_info;
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RBMap<String, String> TranslationServer::language_map;
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RBMap<String, String> TranslationServer::script_map;
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RBMap<String, String> TranslationServer::locale_rename_map;
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RBMap<String, String> TranslationServer::country_name_map;
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RBMap<String, String> TranslationServer::variant_map;
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RBMap<String, String> TranslationServer::country_rename_map;
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void TranslationServer::init_locale_info() {
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// Init locale info.
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language_map.clear();
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int idx = 0;
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while (language_list[idx][0] != nullptr) {
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language_map[language_list[idx][0]] = String::utf8(language_list[idx][1]);
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idx++;
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}
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// Init locale-script map.
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locale_script_info.clear();
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idx = 0;
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while (locale_scripts[idx][0] != nullptr) {
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LocaleScriptInfo info;
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info.name = locale_scripts[idx][0];
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info.script = locale_scripts[idx][1];
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info.default_country = locale_scripts[idx][2];
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Vector<String> supported_countries = String(locale_scripts[idx][3]).split(",", false);
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for (int i = 0; i < supported_countries.size(); i++) {
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info.supported_countries.insert(supported_countries[i]);
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}
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locale_script_info.push_back(info);
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idx++;
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}
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// Init supported script list.
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script_map.clear();
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idx = 0;
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while (script_list[idx][0] != nullptr) {
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script_map[script_list[idx][1]] = String::utf8(script_list[idx][0]);
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idx++;
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}
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// Init regional variant map.
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variant_map.clear();
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idx = 0;
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while (locale_variants[idx][0] != nullptr) {
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variant_map[locale_variants[idx][0]] = locale_variants[idx][1];
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idx++;
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}
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// Init locale renames.
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locale_rename_map.clear();
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idx = 0;
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while (locale_renames[idx][0] != nullptr) {
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if (!String(locale_renames[idx][1]).empty()) {
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locale_rename_map[locale_renames[idx][0]] = locale_renames[idx][1];
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}
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idx++;
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}
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// Init country names.
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country_name_map.clear();
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idx = 0;
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while (country_names[idx][0] != nullptr) {
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country_name_map[String(country_names[idx][0])] = String::utf8(country_names[idx][1]);
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idx++;
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}
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// Init country renames.
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country_rename_map.clear();
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idx = 0;
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while (country_renames[idx][0] != nullptr) {
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if (!String(country_renames[idx][1]).empty()) {
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country_rename_map[country_renames[idx][0]] = country_renames[idx][1];
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}
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idx++;
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}
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}
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String TranslationServer::standardize_locale(const String &p_locale) const {
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return _standardize_locale(p_locale, false);
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}
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String TranslationServer::_standardize_locale(const String &p_locale, bool p_add_defaults) const {
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// Replaces '-' with '_' for macOS style locales.
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String univ_locale = p_locale.replace("-", "_");
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// Extract locale elements.
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String lang, script, country, variant;
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Vector<String> locale_elements = univ_locale.get_slice("@", 0).split("_");
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lang = locale_elements[0];
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if (locale_elements.size() >= 2) {
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if (locale_elements[1].length() == 4 && is_ascii_upper_case(locale_elements[1][0]) && is_ascii_lower_case(locale_elements[1][1]) && is_ascii_lower_case(locale_elements[1][2]) && is_ascii_lower_case(locale_elements[1][3])) {
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script = locale_elements[1];
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}
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if (locale_elements[1].length() == 2 && is_ascii_upper_case(locale_elements[1][0]) && is_ascii_upper_case(locale_elements[1][1])) {
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country = locale_elements[1];
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}
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}
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if (locale_elements.size() >= 3) {
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if (locale_elements[2].length() == 2 && is_ascii_upper_case(locale_elements[2][0]) && is_ascii_upper_case(locale_elements[2][1])) {
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country = locale_elements[2];
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} else if (variant_map.has(locale_elements[2].to_lower()) && variant_map[locale_elements[2].to_lower()] == lang) {
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variant = locale_elements[2].to_lower();
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}
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}
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if (locale_elements.size() >= 4) {
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if (variant_map.has(locale_elements[3].to_lower()) && variant_map[locale_elements[3].to_lower()] == lang) {
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variant = locale_elements[3].to_lower();
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}
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}
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// Try extract script and variant from the extra part.
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Vector<String> script_extra = univ_locale.get_slice("@", 1).split(";");
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for (int i = 0; i < script_extra.size(); i++) {
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if (script_extra[i].to_lower() == "cyrillic") {
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script = "Cyrl";
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break;
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} else if (script_extra[i].to_lower() == "latin") {
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script = "Latn";
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break;
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} else if (script_extra[i].to_lower() == "devanagari") {
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script = "Deva";
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break;
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} else if (variant_map.has(script_extra[i].to_lower()) && variant_map[script_extra[i].to_lower()] == lang) {
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variant = script_extra[i].to_lower();
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}
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}
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// Handles known non-ISO language names used e.g. on Windows.
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if (locale_rename_map.has(lang)) {
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lang = locale_rename_map[lang];
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}
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// Handle country renames.
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if (country_rename_map.has(country)) {
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country = country_rename_map[country];
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}
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// Remove unsupported script codes.
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if (!script_map.has(script)) {
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script = "";
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}
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// Add script code base on language and country codes for some ambiguous cases.
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if (p_add_defaults) {
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if (script.empty()) {
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for (int i = 0; i < locale_script_info.size(); i++) {
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const LocaleScriptInfo &info = locale_script_info[i];
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if (info.name == lang) {
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if (country.empty() || info.supported_countries.has(country)) {
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script = info.script;
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break;
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}
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}
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}
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}
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if (!script.empty() && country.empty()) {
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// Add conntry code based on script for some ambiguous cases.
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for (int i = 0; i < locale_script_info.size(); i++) {
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const LocaleScriptInfo &info = locale_script_info[i];
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if (info.name == lang && info.script == script) {
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country = info.default_country;
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break;
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}
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}
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}
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}
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// Combine results.
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String locale = lang;
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if (!script.empty()) {
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locale = locale + "_" + script;
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}
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if (!country.empty()) {
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locale = locale + "_" + country;
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}
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if (!variant.empty()) {
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locale = locale + "_" + variant;
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}
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return locale;
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}
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int TranslationServer::compare_locales(const String &p_locale_a, const String &p_locale_b) const {
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if (p_locale_a == p_locale_b) {
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// Exact match.
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return 10;
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}
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const String cache_key = p_locale_a + "|" + p_locale_b;
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const int *cached_result = locale_compare_cache.getptr(cache_key);
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if (cached_result) {
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return *cached_result;
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}
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String locale_a = _standardize_locale(p_locale_a, true);
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String locale_b = _standardize_locale(p_locale_b, true);
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if (locale_a == locale_b) {
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// Exact match.
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locale_compare_cache.set(cache_key, 10);
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return 10;
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}
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Vector<String> locale_a_elements = locale_a.split("_");
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Vector<String> locale_b_elements = locale_b.split("_");
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if (locale_a_elements[0] != locale_b_elements[0]) {
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// No match.
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locale_compare_cache.set(cache_key, 0);
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return 0;
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}
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// Matching language, both locales have extra parts.
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// Return number of matching elements.
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int matching_elements = 1;
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for (int i = 1; i < locale_a_elements.size(); i++) {
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for (int j = 1; j < locale_b_elements.size(); j++) {
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if (locale_a_elements[i] == locale_b_elements[j]) {
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matching_elements++;
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}
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}
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}
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locale_compare_cache.set(cache_key, matching_elements);
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return matching_elements;
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}
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String TranslationServer::get_locale_name(const String &p_locale) const {
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String locale = standardize_locale(p_locale);
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String lang, script, country;
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Vector<String> locale_elements = locale.split("_");
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lang = locale_elements[0];
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if (locale_elements.size() >= 2) {
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if (locale_elements[1].length() == 4 && is_ascii_upper_case(locale_elements[1][0]) && is_ascii_lower_case(locale_elements[1][1]) && is_ascii_lower_case(locale_elements[1][2]) && is_ascii_lower_case(locale_elements[1][3])) {
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script = locale_elements[1];
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}
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if (locale_elements[1].length() == 2 && is_ascii_upper_case(locale_elements[1][0]) && is_ascii_upper_case(locale_elements[1][1])) {
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country = locale_elements[1];
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}
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}
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if (locale_elements.size() >= 3) {
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if (locale_elements[2].length() == 2 && is_ascii_upper_case(locale_elements[2][0]) && is_ascii_upper_case(locale_elements[2][1])) {
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country = locale_elements[2];
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}
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}
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String name = language_map[lang];
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if (!script.empty()) {
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name = name + " (" + script_map[script] + ")";
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}
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if (!country.empty()) {
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name = name + ", " + country_name_map[country];
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}
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return name;
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}
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Vector<String> TranslationServer::get_all_languages() const {
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Vector<String> languages;
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for (RBMap<String, String>::Element *E = language_map.front(); E; E = E->next()) {
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languages.push_back(E->key());
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}
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return languages;
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}
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String TranslationServer::get_language_name(const String &p_language) const {
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return language_map[p_language];
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}
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Vector<String> TranslationServer::get_all_scripts() const {
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Vector<String> scripts;
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for (RBMap<String, String>::Element *E = script_map.front(); E; E = E->next()) {
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scripts.push_back(E->key());
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}
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return scripts;
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}
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String TranslationServer::get_script_name(const String &p_script) const {
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return script_map[p_script];
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}
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Vector<String> TranslationServer::get_all_countries() const {
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Vector<String> countries;
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for (RBMap<String, String>::Element *E = country_name_map.front(); E; E = E->next()) {
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countries.push_back(E->key());
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}
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return countries;
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}
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String TranslationServer::get_country_name(const String &p_country) const {
|
|
return country_name_map[p_country];
|
|
}
|
|
|
|
void TranslationServer::set_locale(const String &p_locale) {
|
|
locale = standardize_locale(p_locale);
|
|
|
|
if (OS::get_singleton()->get_main_loop()) {
|
|
OS::get_singleton()->get_main_loop()->notification(MainLoop::NOTIFICATION_TRANSLATION_CHANGED);
|
|
}
|
|
|
|
ResourceLoader::reload_translation_remaps();
|
|
}
|
|
|
|
String TranslationServer::get_locale() const {
|
|
return locale;
|
|
}
|
|
|
|
Array TranslationServer::get_loaded_locales() const {
|
|
Array locales;
|
|
for (RBSet<Ref<Translation>>::Element *E = translations.front(); E; E = E->next()) {
|
|
const Ref<Translation> &t = E->get();
|
|
ERR_FAIL_COND_V(t.is_null(), Array());
|
|
String l = t->get_locale();
|
|
|
|
locales.push_back(l);
|
|
}
|
|
|
|
return locales;
|
|
}
|
|
|
|
void TranslationServer::add_translation(const Ref<Translation> &p_translation) {
|
|
translations.insert(p_translation);
|
|
}
|
|
void TranslationServer::remove_translation(const Ref<Translation> &p_translation) {
|
|
translations.erase(p_translation);
|
|
}
|
|
|
|
void TranslationServer::clear() {
|
|
translations.clear();
|
|
};
|
|
|
|
StringName TranslationServer::translate(const StringName &p_message) const {
|
|
// Match given message against the translation catalog for the project locale.
|
|
|
|
if (!enabled) {
|
|
return p_message;
|
|
}
|
|
|
|
StringName res;
|
|
int best_score = 0;
|
|
|
|
for (const RBSet<Ref<Translation>>::Element *E = translations.front(); E; E = E->next()) {
|
|
const Ref<Translation> &t = E->get();
|
|
ERR_FAIL_COND_V(t.is_null(), p_message);
|
|
String l = t->get_locale();
|
|
|
|
int score = compare_locales(locale, l);
|
|
if (score > 0 && score >= best_score) {
|
|
StringName r = t->get_message(p_message);
|
|
if (!r) {
|
|
continue;
|
|
}
|
|
res = r;
|
|
best_score = score;
|
|
if (score == 10) {
|
|
break; // Exact match, skip the rest.
|
|
}
|
|
}
|
|
}
|
|
|
|
if (!res && fallback.length() >= 2) {
|
|
best_score = 0;
|
|
|
|
for (const RBSet<Ref<Translation>>::Element *E = translations.front(); E; E = E->next()) {
|
|
const Ref<Translation> &t = E->get();
|
|
ERR_FAIL_COND_V(t.is_null(), p_message);
|
|
String l = t->get_locale();
|
|
|
|
int score = compare_locales(fallback, l);
|
|
if (score > 0 && score >= best_score) {
|
|
StringName r = t->get_message(p_message);
|
|
if (!r) {
|
|
continue;
|
|
}
|
|
res = r;
|
|
best_score = score;
|
|
if (score == 10) {
|
|
break; // Exact match, skip the rest.
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
if (!res) {
|
|
return p_message;
|
|
}
|
|
|
|
return res;
|
|
}
|
|
|
|
StringName TranslationServer::translate_to(const StringName &p_message, const String &p_locale) const {
|
|
// Match given message against the translation catalog for the project locale.
|
|
|
|
if (!enabled) {
|
|
return p_message;
|
|
}
|
|
|
|
ERR_FAIL_COND_V_MSG(p_locale.length() < 2, p_message, "Could not translate message as configured locale '" + p_locale + "' is invalid.");
|
|
|
|
// Locale can be of the form 'll_CC', i.e. language code and regional code,
|
|
// e.g. 'en_US', 'en_GB', etc. It might also be simply 'll', e.g. 'en'.
|
|
// To find the relevant translation, we look for those with locale starting
|
|
// with the language code, and then if any is an exact match for the long
|
|
// form. If not found, we fall back to a near match (another locale with
|
|
// same language code).
|
|
|
|
StringName res;
|
|
String lang = standardize_locale(p_locale);
|
|
bool near_match = false;
|
|
|
|
for (const RBSet<Ref<Translation>>::Element *E = translations.front(); E; E = E->next()) {
|
|
const Ref<Translation> &t = E->get();
|
|
ERR_FAIL_COND_V(t.is_null(), p_message);
|
|
String l = t->get_locale();
|
|
|
|
bool exact_match = (l == p_locale);
|
|
if (!exact_match) {
|
|
if (near_match) {
|
|
continue; // Only near-match once, but keep looking for exact matches.
|
|
}
|
|
if (standardize_locale(l) != lang) {
|
|
continue; // Language code does not match.
|
|
}
|
|
}
|
|
|
|
StringName r = t->get_message(p_message);
|
|
if (!r) {
|
|
continue;
|
|
}
|
|
res = r;
|
|
|
|
if (exact_match) {
|
|
break;
|
|
} else {
|
|
near_match = true;
|
|
}
|
|
}
|
|
|
|
if (!res) {
|
|
// fall back to the app's default locale
|
|
return translate(p_message);
|
|
}
|
|
|
|
return res;
|
|
}
|
|
|
|
TranslationServer *TranslationServer::singleton = nullptr;
|
|
|
|
bool TranslationServer::_load_translations(const String &p_from) {
|
|
if (ProjectSettings::get_singleton()->has_setting(p_from)) {
|
|
PoolVector<String> translations = ProjectSettings::get_singleton()->get(p_from);
|
|
|
|
int tcount = translations.size();
|
|
|
|
if (tcount) {
|
|
PoolVector<String>::Read r = translations.read();
|
|
|
|
for (int i = 0; i < tcount; i++) {
|
|
Ref<Translation> tr = ResourceLoader::load(r[i]);
|
|
if (tr.is_valid()) {
|
|
add_translation(tr);
|
|
}
|
|
}
|
|
}
|
|
return true;
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
void TranslationServer::setup() {
|
|
String test = GLOBAL_DEF("locale/test", "");
|
|
test = test.strip_edges();
|
|
if (test != "") {
|
|
set_locale(test);
|
|
} else {
|
|
set_locale(OS::get_singleton()->get_locale());
|
|
}
|
|
fallback = GLOBAL_DEF("locale/fallback", "en");
|
|
#ifdef TOOLS_ENABLED
|
|
ProjectSettings::get_singleton()->set_custom_property_info("locale/fallback", PropertyInfo(Variant::STRING, "locale/fallback", PROPERTY_HINT_LOCALE_ID, ""));
|
|
#endif
|
|
}
|
|
|
|
void TranslationServer::set_tool_translation(const Ref<Translation> &p_translation) {
|
|
tool_translation = p_translation;
|
|
}
|
|
|
|
StringName TranslationServer::tool_translate(const StringName &p_message, const StringName &p_context) const {
|
|
if (tool_translation.is_valid()) {
|
|
StringName r = tool_translation->get_context_message(p_message, p_context);
|
|
if (r) {
|
|
return r;
|
|
}
|
|
}
|
|
return p_message;
|
|
}
|
|
|
|
void TranslationServer::set_doc_translation(const Ref<Translation> &p_translation) {
|
|
doc_translation = p_translation;
|
|
}
|
|
|
|
StringName TranslationServer::doc_translate(const StringName &p_message) const {
|
|
if (doc_translation.is_valid()) {
|
|
StringName r = doc_translation->get_message(p_message);
|
|
if (r) {
|
|
return r;
|
|
}
|
|
}
|
|
return p_message;
|
|
}
|
|
|
|
void TranslationServer::_bind_methods() {
|
|
ClassDB::bind_method(D_METHOD("set_locale", "locale"), &TranslationServer::set_locale);
|
|
ClassDB::bind_method(D_METHOD("get_locale"), &TranslationServer::get_locale);
|
|
|
|
ClassDB::bind_method(D_METHOD("compare_locales", "locale_a", "locale_b"), &TranslationServer::compare_locales);
|
|
ClassDB::bind_method(D_METHOD("standardize_locale", "locale"), &TranslationServer::standardize_locale);
|
|
|
|
ClassDB::bind_method(D_METHOD("get_all_languages"), &TranslationServer::get_all_languages);
|
|
ClassDB::bind_method(D_METHOD("get_language_name", "language"), &TranslationServer::get_language_name);
|
|
|
|
ClassDB::bind_method(D_METHOD("get_all_scripts"), &TranslationServer::get_all_scripts);
|
|
ClassDB::bind_method(D_METHOD("get_script_name", "script"), &TranslationServer::get_script_name);
|
|
|
|
ClassDB::bind_method(D_METHOD("get_all_countries"), &TranslationServer::get_all_countries);
|
|
ClassDB::bind_method(D_METHOD("get_country_name", "country"), &TranslationServer::get_country_name);
|
|
|
|
ClassDB::bind_method(D_METHOD("get_locale_name", "locale"), &TranslationServer::get_locale_name);
|
|
|
|
ClassDB::bind_method(D_METHOD("translate", "message"), &TranslationServer::translate);
|
|
ClassDB::bind_method(D_METHOD("translate_to", "message", "locale"), &TranslationServer::translate_to);
|
|
|
|
ClassDB::bind_method(D_METHOD("add_translation", "translation"), &TranslationServer::add_translation);
|
|
ClassDB::bind_method(D_METHOD("remove_translation", "translation"), &TranslationServer::remove_translation);
|
|
|
|
ClassDB::bind_method(D_METHOD("clear"), &TranslationServer::clear);
|
|
|
|
ClassDB::bind_method(D_METHOD("get_loaded_locales"), &TranslationServer::get_loaded_locales);
|
|
}
|
|
|
|
void TranslationServer::load_translations() {
|
|
String locale = get_locale();
|
|
_load_translations("locale/translations"); //all
|
|
_load_translations("locale/translations_" + locale.substr(0, 2));
|
|
|
|
if (locale.substr(0, 2) != locale) {
|
|
_load_translations("locale/translations_" + locale);
|
|
}
|
|
}
|
|
|
|
TranslationServer::TranslationServer() :
|
|
locale("en"),
|
|
enabled(true) {
|
|
singleton = this;
|
|
|
|
init_locale_info();
|
|
}
|