Commit Graph

2210 Commits

Author SHA1 Message Date
Zach Coleman
6fd82aca20 Add ProMotion Support to iOS Exports 2022-11-13 00:51:09 +01:00
Zach Coleman
8b12c8babf Add iOS UI Options 2022-11-13 00:50:47 +01:00
kleonc
d7ddaf619a Add ShapeCast2D/3D::get_collider_rid method 2022-11-13 00:50:18 +01:00
Haoyu Qiu
eacf797faf Clarify offset parameter behavior in RegEx methods 2022-11-13 00:48:46 +01:00
kleonc
3ee1c2b58c Docs Clarify Array.fill behavior when reference type is passed in 2022-11-13 00:48:19 +01:00
Sam Briels
799a6e334f fix: emit target_reached signal after updating state 2022-11-13 00:41:37 +01:00
9e43e62e3b Ported: [iOS] Fix build with warnings=extra. - bruvzg
987723b386
2022-11-13 00:39:09 +01:00
bruvzg
4b2281058a Improve font glyph cache packing shelf best height fit heuristic, delay font texture update, until texture is accessed. 2022-11-13 00:35:55 +01:00
Haoyu Qiu
34260f2bff Fix get_path() error when calling get_node() 2022-11-13 00:35:22 +01:00
1875780dbe Ported: Update the clean task configuration
Running `gradlew clean` will now properly delete the generated build artifacts
- m4gr3d
71c76a4ff2
2022-11-13 00:34:19 +01:00
Jordan Schidlowsky
91624a7561 expose additional global enums in 3.x which are available in master 2022-11-13 00:32:18 +01:00
Michael Alexsander
b85570c541 Expose various color themes for Button 2022-11-13 00:30:18 +01:00
Micky
6ca2dc959b Rename set_indexed & get_child's params to be clearer
3.x backport of #67300 and #64463.
2022-11-13 00:27:45 +01:00
Haoyu Qiu
177d20aeef Remove leading spaces from enumerator name hints 2022-11-13 00:26:34 +01:00
clayjohn
c9b6b1bffe Properly initialize use_aabb_center in visual server 2022-11-13 00:25:23 +01:00
kobewi
335b7e6cde Hide text of RichTextLabel if BBCode is enabled 2022-11-13 00:24:35 +01:00
smix8
fd5bb2f0fd Fix Editor crash when MeshLibrary gets replaced while used in an open GridMap scene 2022-11-13 00:23:55 +01:00
5f7eaa25d7 Temporarily disable werror=yes in the ios github action. 2022-10-31 10:52:57 +01:00
44f66b5106 Added custom_modules folder to the .gitignore. 2022-10-30 11:34:37 +01:00
0b37d5ec86 Now the Access as Unique Name option is in the right place when right clicking the scene tree. 2022-10-16 23:52:10 +02:00
d963444bad Removed unused variables from the SceneTreeDock. 2022-10-16 23:46:55 +02:00
4e5f2f684a Bump version to 3.10, and status to development. 2022-10-15 15:29:50 +02:00
d8b644c81b Now the make release engine script will also zip the sources. 2022-10-15 15:10:55 +02:00
66d9f6c6bd Small fixes to the readme. 2022-10-15 14:57:46 +02:00
3ad1612733 Rearranged the 3.9.0 changelog. 2022-10-15 14:54:48 +02:00
edeca40aad Organized 3.9.0's changes in the changelog file. 2022-10-15 12:19:59 +02:00
ead33efebf Added an another note to the todos file. 2022-10-15 10:05:55 +02:00
7ecfdf8765 Added a few todos. 2022-10-15 09:58:11 +02:00
6e0d6585e1 Added a new make_release script for the engine. 2022-10-14 18:55:53 +02:00
e89a1d909c Pre release file check script for the engine. 2022-10-14 17:40:19 +02:00
9095f5de9a Added more notable commit messages since 3.8 to the changelog file. They still needs to be organized to the proper format. 2022-10-14 01:14:50 +02:00
4473c70a37 Added a strip script. 2022-10-12 14:41:48 +02:00
c1d5bcff74 Add -f to the mv commands of the linux container build script. 2022-10-12 14:37:49 +02:00
4f9137a7e5 Fix jni class access string. 2022-10-12 13:56:47 +02:00
67e61d2823 Also check whether the armhf builds have finished at the end of the build all script. 2022-10-12 13:36:55 +02:00
0667ff9280 Rename linux armhf executables at the end of the build all linux script. 2022-10-12 13:36:15 +02:00
c41d56ee5a Fix the build commands for armhf x11. 2022-10-12 13:31:07 +02:00
6f4a778796 Don't try to include x86 assembly into non-x86 based platforms when cross compiling the x11 platform on x86. 2022-10-12 12:18:56 +02:00
138ca10b6d Fix osx build commands in the build all script. 2022-10-12 07:50:32 +02:00
d6f135daf5 Fixed the javascript build container. Also downgraded emscripten for now to avoid warning spam because of a deprecation on their end. 2022-10-12 07:37:24 +02:00
7361e3b029 Now the podman build all script has the ability to easily set the build name. 2022-10-11 22:36:09 +02:00
a0e9615d93 Don't remove the module config file in the build all script anymore. 2022-10-11 22:15:29 +02:00
53f486237e Fix voxelman's editor setting. 2022-10-11 22:09:09 +02:00
c243dbe6e5 Fixed the osx docker container. 2022-10-11 21:57:15 +02:00
4b1c400afd Fixed typo. 2022-10-11 18:09:07 +02:00
03376128ae Replaces the default project editor icon, and the logo editor icon. 2022-10-11 17:42:31 +02:00
3bf7bd0df0 Moved podman linux build commands to a new script. 2022-10-11 17:17:20 +02:00
98817907fa Initial update / small cleanup pass on the build all script. 2022-10-11 17:04:36 +02:00
6b78806f60 Pass all arguments into the build commands in the podman builkd all file instead of the hardcoded -j4. 2022-10-11 16:40:27 +02:00
6801642fce Updated the build consatiners based on changes from godot's. 2022-10-11 16:29:00 +02:00