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f9de65e101
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Now get_global in Engine won't print an error if the global isn't exists, instead it will just return null.
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2022-08-25 11:25:12 +02:00 |
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4f9dd569b8
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Now the Engine has methods to store globals (custom singletons). They are mostly meant for classes like EditorInterface, SpatialEditor, and plugin scripts that need a singleton for in-editor use. In essence it provides easy and side effect less access for classes that might not be present on every run. (For example gdscript recognizes normal singletons as keywords, but not these.)
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2022-08-23 13:13:39 +02:00 |
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94dfea6391
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Put variables at the bottom of the Engine singleton.
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2022-08-23 11:55:54 +02:00 |
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04feb63860
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Moved Engine and projectSettings.
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2022-08-17 15:35:28 +02:00 |
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