|
e4cad690a3
|
Renamed elements in Transform2D to columns.
|
2022-08-14 15:37:05 +02:00 |
|
|
d9e094ab9a
|
Renamed elements in Basis to rows.
|
2022-08-13 19:07:59 +02:00 |
|
|
730bce8587
|
Renamed Quat to Quaternion for consistency with the other engine math classes.
|
2022-08-13 15:22:33 +02:00 |
|
|
c9b612f012
|
Added StringName as a variant type, with eventually the help of 3c0059650d .
|
2022-03-21 21:29:06 +01:00 |
|
|
23a106b50c
|
Implemented missing cases for the new variant types to marshalls.
|
2022-03-21 18:18:57 +01:00 |
|
|
49f8e8c398
|
Added godot with all my currently used engine modules.
|
2022-03-15 13:29:32 +01:00 |
|