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f927e2db73
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Ran the clang format script.
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2023-12-25 20:27:28 +01:00 |
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2ae29884cb
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Merged in the backwards utilities.
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2023-12-25 20:12:56 +01:00 |
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e44c46d7a9
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Fixed include paths, compile errors and some code style.
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2023-12-25 20:00:07 +01:00 |
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eb63a4d682
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Updated NetworkSynchronizer from https://github.com/GameNetworking/network_synchronizer/tree/godot-3.x . f12fee66a7e3eb2013d6c5437837770455105b91 (Merge commit: cc3c7d244adea8b25822f43963618fd2dbf18ec8)
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2023-12-25 19:27:07 +01:00 |
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429575fab6
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File copyright header updates pt8.
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2023-12-18 00:18:53 +01:00 |
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213f393293
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Fix typos with codespell.
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2022-12-22 19:51:25 +01:00 |
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6be9bf5dfe
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Cleaned up and added the skeleton modification stack implementations to the build. Also smaller fixes.
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2022-08-18 15:41:28 +02:00 |
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accd8458c8
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Backported: Rename iterations_per_second to physics_ticks_per_second - Calinou - 937c1a716c
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2022-03-24 11:10:56 +01:00 |
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b4973c944d
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Fixed compile for all network synchronizer classes, and added them to the build.
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2022-03-23 15:07:15 +01:00 |
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6adee8f1b0
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Added the NetworkedController & SceneRewinder module from https://github.com/godotengine/godot/pull/37200. It's disabled for now, it needs to be ported.
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2022-03-20 23:30:30 +01:00 |
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