Commit Graph

15 Commits

Author SHA1 Message Date
e2d42db711 Also renamed the files. 2022-08-19 21:24:36 +02:00
cffe742085 Renamed the VisualServer to RenderringServer like in Godot4, as I think it's a lot better name for it. I did not yet rename the files. 2022-08-19 20:50:20 +02:00
2a13c65298 Ported: Visual/Physics/Navigation Servers validate RIDs with documentation update - tinmanjuggernaut
2be0738304
2022-08-19 02:52:31 +02:00
9757c39f05 Moved a few more core classes. 2022-08-17 17:43:49 +02:00
04feb63860 Moved Engine and projectSettings. 2022-08-17 15:35:28 +02:00
220b2db443 Moved String and related classes under a string folder in core. 2022-08-17 14:19:55 +02:00
dc9cc716c7 Moved Object related classes under core/object. 2022-08-17 13:45:14 +02:00
388b88678e Moved container related classes in core under a new containers directory. 2022-08-17 12:53:49 +02:00
c991043c95 Backported improvements to AABB from Godot 4. Also made sure all eligible methods are bound. 2022-08-13 18:21:54 +02:00
730bce8587 Renamed Quat to Quaternion for consistency with the other engine math classes. 2022-08-13 15:22:33 +02:00
Hugo Locurcio
c133ff34d4 Add a 3D suffix to relevant physics profiler categories
2D physics categories already had a 2D suffix: "Physics 2D"

(cherry picked from commit 36428305a685889c8f307896951082fda58a974f)
2022-07-28 11:52:41 +02:00
32f148ac0c Mass replaced godot to pandemonium. 2022-03-23 20:46:05 +01:00
4d7df62b8e Clang format all files. 2022-03-18 19:00:13 +01:00
97661b2af5 Ran the c++ header script on the servers directory. 2022-03-17 23:18:28 +01:00
49f8e8c398 Added godot with all my currently used engine modules. 2022-03-15 13:29:32 +01:00