Zach Coleman
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e7611e5eab
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Make OSIPhone::get_screen_refresh_rate respect iOS Low Power Mode
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2023-12-20 22:29:10 +01:00 |
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98912a89e8
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File copyright header updates pt9.
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2023-12-18 00:25:33 +01:00 |
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a3f2631d59
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Ported: Add double_tap attribute to InputEventScreenTouch
This provides parity with the `InputEventMouseButton` allowing for proper conversion between the two events.
- m4gr3d
be4b07c3e4
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2022-11-13 01:29:17 +01:00 |
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e2d42db711
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Also renamed the files.
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2022-08-19 21:24:36 +02:00 |
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cffe742085
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Renamed the VisualServer to RenderringServer like in Godot4, as I think it's a lot better name for it. I did not yet rename the files.
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2022-08-19 20:50:20 +02:00 |
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58da70524b
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Ported: Add support for multiple virtual keyboard types - brianwinterpixel
ce24b48e50
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2022-08-19 16:18:53 +02:00 |
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04feb63860
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Moved Engine and projectSettings.
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2022-08-17 15:35:28 +02:00 |
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220954cf08
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Backported most of the improvements to String from Godot4.
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2022-08-15 22:54:03 +02:00 |
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Pedro J. Estébanez
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8c662ff234
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Flush accumulated input events on iOS
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2022-07-29 20:51:50 +02:00 |
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8156e2ba36
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Ported: Vibrate using iOS haptics engine on supported devices (3.x) - timoschwarzer
8fb9c96df9
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2022-07-27 01:23:10 +02:00 |
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32f148ac0c
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Mass replaced godot to pandemonium.
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2022-03-23 20:46:05 +01:00 |
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0deb492bb4
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Fix 2 typos in the iphone backend.
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2022-03-16 09:16:10 +01:00 |
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00285e8b24
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Removed the gles3 driver. There are still mentions of it in a few places, I did not removed all of those.
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2022-03-15 17:01:21 +01:00 |
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49f8e8c398
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Added godot with all my currently used engine modules.
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2022-03-15 13:29:32 +01:00 |
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