Commit Graph

10 Commits

Author SHA1 Message Date
160cb38a50 Ported from godot4: Add support for emitting a signal when entering a NavLink
- DarkKilauea
5d8ba2b2d1
2023-06-09 19:08:38 +02:00
19fac49904 Turn PoolVectors in NavigationPathQueryResults into Vectors. 2023-06-09 16:27:24 +02:00
f6e65112d7 Backported from godot4: Add NavigationPathQuery
Adds NavigationPathQueryParameters objects that can be used with NavigationServer.query_path() to query a customized navigation path.
- smix8
63dcb9aa80
2023-06-08 18:23:48 +02:00
7ce5f939a9 Ported the docs from the navigation mesh generator rework pr. 2023-06-06 16:52:04 +02:00
5578afc3d6 Fix scons warning. 2023-06-05 14:56:10 +02:00
57153f4a33 Make overrides consistent again. 2023-06-04 13:11:04 +02:00
6136f0b802 Fix the type of the CreateNavigationMeshGeneratorCallback. 2023-06-04 09:41:39 +02:00
0a3d1d6cf5 Added in NavigationMeshGeneratorDummy and set up initialization. 2023-06-03 20:00:42 +02:00
9a35d6c7d3 Cleaned up NavigationMeshGenerator and added it to the build. 2023-06-03 18:45:20 +02:00
8cbb1bb879 Started porting pull request from godot 4: Rework NavigationMeshGenerator
Reworks NavigationMeshGenerator and navigation mesh parse and bake process. Adds navigation mesh baking for 2D.
- smix8
https://github.com/godotengine/godot/pull/70724
38699a8259
2023-06-03 18:22:12 +02:00