|
d9a8497546
|
Renamed translate in Transform2D to translate_local.
|
2022-08-14 14:59:46 +02:00 |
|
|
662c3a7e88
|
Also did Rect2i.
|
2022-08-14 14:00:32 +02:00 |
|
|
899ac5cbd8
|
Backported some improvements to Rect2 from Godot4. Also bound all eligible methods.
|
2022-08-14 13:15:22 +02:00 |
|
|
7650103ce7
|
Backported some improvements to Plane from Godot4. Also bound all eligible methods.
|
2022-08-14 10:52:57 +02:00 |
|
|
c7d2307bd5
|
Backported some of the improvements to Color from Godot4. Also bound all eligible methods.
|
2022-08-14 01:08:59 +02:00 |
|
|
170a41ca82
|
Backported improvements to Basis from Godot4. Also bound all eligible methods.
|
2022-08-14 00:18:21 +02:00 |
|
|
c991043c95
|
Backported improvements to AABB from Godot 4. Also made sure all eligible methods are bound.
|
2022-08-13 18:21:54 +02:00 |
|
|
730bce8587
|
Renamed Quat to Quaternion for consistency with the other engine math classes.
|
2022-08-13 15:22:33 +02:00 |
|
|
9af3a7a709
|
Ported sort() for poolVectors from 7b8b91f505 .
|
2022-07-29 21:18:44 +02:00 |
|
kobewi
|
202fb33685
|
Add Dictionary.merge()
(cherry picked from commit a0915e6dee4e54563a98ca6adb8968dbdcea1af1)
|
2022-07-28 14:59:15 +02:00 |
|
|
a8fae729d2
|
Fix typos in binds.
|
2022-07-27 15:46:41 +02:00 |
|
|
48eee02c1d
|
Ported: Add search methods for pool arrays
* has()
* count()
* find()
* rfind()
- timothyqiu
3d1644f7c3
|
2022-07-27 15:44:10 +02:00 |
|
|
50ed908929
|
Ported: Add fill method to Array and PoolArrays - timothyqiu, DarknessCatt
77b6f7595a
|
2022-07-26 15:49:30 +02:00 |
|
|
2a9b32847f
|
Ported a few helper methods from my String implementation in rcpp_framework.
|
2022-06-26 03:38:28 +02:00 |
|
|
aa5a29444a
|
Added find() and clear() methods to PoolVector. Also made sure they are callable by scripts (alongside contains).
|
2022-06-21 00:34:02 +02:00 |
|
|
c9b612f012
|
Added StringName as a variant type, with eventually the help of 3c0059650d .
|
2022-03-21 21:29:06 +01:00 |
|
|
527cfb88aa
|
Added Vector2i, Vector3i, Rect2i, PoolVector2i, PoolVector3i, Vector<Vector2i>, Vector<Vector3i> classes as core variant binds. GDScript still need to be updated to be able to use them.
|
2022-03-21 14:01:31 +01:00 |
|
|
49f8e8c398
|
Added godot with all my currently used engine modules.
|
2022-03-15 13:29:32 +01:00 |
|