Commit Graph

16 Commits

Author SHA1 Message Date
15f092866b Fix JNI method names and java class lookup names in the android backend. 2023-08-31 21:59:44 +02:00
Ben Rog-Wilhelm
51ecd46a06 Add static check for overzealous .gitignores.
(cherry picked from commit 7ea171adca8d28d10aae68cfe8f36094683bc491)
2023-08-30 10:37:39 +02:00
213f393293 Fix typos with codespell. 2022-12-22 19:51:25 +01:00
Riteo Siuga
699d2caa1d Add an exception for thirdparty subdirectories in file_format.sh
This exception is also present in clang_format.sh and is needed in some
cases.

(cherry picked from commit 10eaf0c52bcec565df46a90ceeebe59d52c8cbff)
2022-12-11 19:03:47 +01:00
d8b644c81b Now the make release engine script will also zip the sources. 2022-10-15 15:10:55 +02:00
6e0d6585e1 Added a new make_release script for the engine. 2022-10-14 18:55:53 +02:00
e89a1d909c Pre release file check script for the engine. 2022-10-14 17:40:19 +02:00
4473c70a37 Added a strip script. 2022-10-12 14:41:48 +02:00
0bb6a05a4e Removed now unneeded classes. 2022-09-17 16:35:58 +02:00
ff08a26689 Ported: Stop CI when Godot crash - qarmin
096cea6142
2022-07-29 09:09:49 +02:00
92e1759b39 Ported: Fix the logic to restart the Godot application - m4gr3d
b162e7ac39
2022-07-28 10:06:47 +02:00
d328372f38 Updated old paths in the android jni wrapper classes. This fixes the export templates. 2022-03-24 21:39:55 +01:00
32f148ac0c Mass replaced godot to pandemonium. 2022-03-23 20:46:05 +01:00
b877f9c8ee Make the clang format script not touch the copyright headers for now. 2022-03-18 18:58:57 +01:00
852a3a3110 Added a new script that moves header guards to the very top of header files. Doing this might improve compile speeds. 2022-03-17 20:50:29 +01:00
49f8e8c398 Added godot with all my currently used engine modules. 2022-03-15 13:29:32 +01:00