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d8a48e51bd
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Ported: Add cursor shape support for the Android platform - m4gr3d
46f091a803 (diff-654c896c53f1fe1db3c63e1f0409d7929b54f1e4e43b49b21a0a4eba4f945c15)
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2022-10-08 19:03:10 +02:00 |
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e2d42db711
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Also renamed the files.
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2022-08-19 21:24:36 +02:00 |
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cffe742085
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Renamed the VisualServer to RenderringServer like in Godot4, as I think it's a lot better name for it. I did not yet rename the files.
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2022-08-19 20:50:20 +02:00 |
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58da70524b
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Ported: Add support for multiple virtual keyboard types - brianwinterpixel
ce24b48e50
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2022-08-19 16:18:53 +02:00 |
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7ed3705487
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Ported: Fix issue causing the Android Editor port to crash when saving a scene
In addition:
- Disable 'adb devices' query (not supported when running the editor on Android devices
- Add `move_to_trash` implementation for Android devices
- m4gr3d
27b63247fd
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2022-07-29 20:15:01 +02:00 |
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f3ec84fa78
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Ported: Add a method for obtaining display cutouts on Android - madmiraal
ec2270b88f
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2022-07-27 00:21:20 +02:00 |
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15b447d880
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Ported: Update the editor display scale based on the device's scaled density - m4gr3d
3ba0508f79
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2022-07-25 22:07:34 +02:00 |
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7641f064d0
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Fixed low processor mode on android. The fix was inspired by https://github.com/godotengine/godot/pull/59606, although I did it differently.
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2022-03-28 13:21:41 +02:00 |
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32f148ac0c
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Mass replaced godot to pandemonium.
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2022-03-23 20:46:05 +01:00 |
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b74c00ea65
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Backported the 3.x android editor port pr by m4gr3d and thebestnom. (Godot pr 57747).
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2022-03-22 19:35:57 +01:00 |
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4d7df62b8e
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Clang format all files.
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2022-03-18 19:00:13 +01:00 |
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9fd8fc6eed
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Same change to classes under platform.
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2022-03-17 22:38:14 +01:00 |
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49f8e8c398
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Added godot with all my currently used engine modules.
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2022-03-15 13:29:32 +01:00 |
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