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fb142ed6f8
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Ported: Unbind texture slots when changing framebuffer
Prevent bugs whereby texture still in use.
- lawnjelly
5e197fd21e
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2023-08-27 22:19:07 +02:00 |
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31491c78bc
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Add back missing line.
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2022-09-17 00:23:56 +02:00 |
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lawnjelly
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19dc79114d
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Prevent drawing MultiMesh with zero instance count
Issuing a driver drawcall for MultiMesh with zero instances crashes some drivers.
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2022-09-17 00:22:17 +02:00 |
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e2d42db711
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Also renamed the files.
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2022-08-19 21:24:36 +02:00 |
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cffe742085
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Renamed the VisualServer to RenderringServer like in Godot4, as I think it's a lot better name for it. I did not yet rename the files.
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2022-08-19 20:50:20 +02:00 |
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f1619cad4f
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Ported: Add hint_transparent to use a transparent black placeholder texture - Calinou
ab9a95f266
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2022-08-19 02:57:42 +02:00 |
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04feb63860
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Moved Engine and projectSettings.
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2022-08-17 15:35:28 +02:00 |
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06036225f4
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Ported: More low priority redraw request cases
Some more cases of textures etc causing continuous updates in vital updates only mode are fixed.
- lawnjelly
f8df04ed50
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2022-07-28 19:15:06 +02:00 |
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a9fca142bc
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Fully removed Particles and Particles2D, as they were not implemented in gles2.
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2022-03-16 00:06:53 +01:00 |
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49f8e8c398
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Added godot with all my currently used engine modules.
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2022-03-15 13:29:32 +01:00 |
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