Commit Graph

64 Commits

Author SHA1 Message Date
bb4504d2f7 Finished the initial logic port for mdr ed's classses. 2022-04-13 14:59:40 +02:00
b0c2deab78 Work on the logic port for the rest of mdr ed's classes. 2022-04-13 02:08:30 +02:00
49d2b181a1 Initial logic port of mdr ed's uv editor. 2022-04-12 21:46:03 +02:00
0cc14121fa Added const qualifiers, and made everything I could references in the mesh utils class. 2022-04-12 13:20:19 +02:00
5b8a89216b Also port the logic in the mesh utils. 2022-04-12 13:04:53 +02:00
f5c1a5eec1 Ported the logic of the mesh outline generator. 2022-04-11 20:56:59 +02:00
4af170d9fb Fix shadowed declaration. 2022-04-11 15:10:28 +02:00
30a2cda543 Ported the logic of MDREDMeshDecompose to c++, and added it to the build. 2022-04-11 15:06:09 +02:00
8c1c9e53d1 Turned the remaining mesh data resource editor gdscript classes into skeleton c++ classes. 2022-04-11 13:42:49 +02:00
534d758c54 Removed mdr ed's icons and button groups. 2022-04-11 10:21:45 +02:00
eff1e7d5a9 Added skeleton classes for mesh data resource editor's utilities. 2022-04-11 10:17:54 +02:00
d3118e1d4b Initial skeleton conversion of mdr_ed_mesh_utils. 2022-04-11 02:35:31 +02:00
200b4b0405 Added skeleton classes for mesh data resource editor's uv rect editor. 2022-04-11 01:42:33 +02:00
6c6684b0c3 Added the world_generator, mesh_data_resoure_editor, My Godoxel fork, and mat_maker_gd addons into the modules to help with porting. 2022-04-10 21:14:56 +02:00