Commit Graph

813 Commits

Author SHA1 Message Date
ea20b2fd09 Fix input and draw for the rect view nodes. 2022-04-14 01:04:20 +02:00
29972b6f6d Also ported the uv rect editor's ui. 2022-04-14 00:57:27 +02:00
dfa336c427 Fixed the uv previewer node. 2022-04-13 23:56:34 +02:00
7abae74f96 Cleanups and smaller fixes to MDIEd. 2022-04-13 23:54:26 +02:00
52f53b785d Fix signal already connected error. 2022-04-13 23:48:02 +02:00
68591bb15c Fix nonexistent signal error. 2022-04-13 23:45:16 +02:00
4dba63cb69 Properly give separate button groups for handle selection types and pivots. 2022-04-13 23:34:03 +02:00
4d49128e4c Bind a few methods to fix undo redo support, and events for mdr ed. 2022-04-13 23:31:23 +02:00
10b7d20418 Fix crash. 2022-04-13 23:10:48 +02:00
c7de534f03 Fully ported mdr editor's main ui. 2022-04-13 22:22:40 +02:00
34607ff21e Ported the actions buttons for mdr ed's ui. 2022-04-13 20:39:17 +02:00
496b1b7f34 Small cleanups, and enabled / registered the mesh data instance editor plugins. Editing itself seems to work, however the UI still need to be fixed. 2022-04-13 19:39:55 +02:00
cd3366f6c4 Implement the uv editor popup. 2022-04-13 18:23:43 +02:00
f930ee6063 Also update the SCSub file. 2022-04-13 17:42:33 +02:00
233fcf39ff Renamed the uv rect editor popup aswell. 2022-04-13 17:39:35 +02:00
4e025703f8 Renamed MDIEdUVEditor to MDIEdUVPreviewer. 2022-04-13 17:32:14 +02:00
bb4504d2f7 Finished the initial logic port for mdr ed's classses. 2022-04-13 14:59:40 +02:00
b0c2deab78 Work on the logic port for the rest of mdr ed's classes. 2022-04-13 02:08:30 +02:00
49d2b181a1 Initial logic port of mdr ed's uv editor. 2022-04-12 21:46:03 +02:00
0cc14121fa Added const qualifiers, and made everything I could references in the mesh utils class. 2022-04-12 13:20:19 +02:00
5b8a89216b Also port the logic in the mesh utils. 2022-04-12 13:04:53 +02:00
f5c1a5eec1 Ported the logic of the mesh outline generator. 2022-04-11 20:56:59 +02:00
4af170d9fb Fix shadowed declaration. 2022-04-11 15:10:28 +02:00
30a2cda543 Ported the logic of MDREDMeshDecompose to c++, and added it to the build. 2022-04-11 15:06:09 +02:00
8c1c9e53d1 Turned the remaining mesh data resource editor gdscript classes into skeleton c++ classes. 2022-04-11 13:42:49 +02:00
534d758c54 Removed mdr ed's icons and button groups. 2022-04-11 10:21:45 +02:00
eff1e7d5a9 Added skeleton classes for mesh data resource editor's utilities. 2022-04-11 10:17:54 +02:00
d3118e1d4b Initial skeleton conversion of mdr_ed_mesh_utils. 2022-04-11 02:35:31 +02:00
200b4b0405 Added skeleton classes for mesh data resource editor's uv rect editor. 2022-04-11 01:42:33 +02:00
2093cef963 Ported the EditorZoomWidget from Godot4. 2022-04-10 23:29:21 +02:00
6c6684b0c3 Added the world_generator, mesh_data_resoure_editor, My Godoxel fork, and mat_maker_gd addons into the modules to help with porting. 2022-04-10 21:14:56 +02:00
d4c57cf537 Fix compile when using llvm on linux. 2022-04-02 12:58:52 +02:00
e419b12067 Also removed remnants of the core xatlas. 2022-04-02 12:41:05 +02:00
8009d32185 Removed remnants of libvpx and libwebp. 2022-04-02 12:34:15 +02:00
7641f064d0 Fixed low processor mode on android. The fix was inspired by https://github.com/godotengine/godot/pull/59606, although I did it differently. 2022-03-28 13:21:41 +02:00
f4c49b02de Re-extracted the class docs. 2022-03-27 14:22:24 +02:00
c7b653adc4 Removed the webp and webm modules. 2022-03-27 14:21:07 +02:00
53efe58c4f Cleanups and fixed compile for frt. 2022-03-27 13:48:18 +02:00
09742a48b6 Also added frt1 (https://github.com/efornara/frt/tree/1.x). 2022-03-27 13:36:42 +02:00
996d47081b Renamed frt to frt_sdl. 2022-03-27 13:31:47 +02:00
adcc57bc7b Fix frt's compile. 2022-03-27 13:18:59 +02:00
a197623126 Also added efornara's crossbuild - build containers - I'm planning to work them into the current build container stack, likely with lots of modifications. (https://github.com/efornara/crossbuild) 2022-03-27 13:02:12 +02:00
cb739deb8e Added efornara's frt2 platform. (https://github.com/efornara/frt - 2.0 branch). It won't build when selected right now, due to core changes. 2022-03-27 13:00:05 +02:00
4b2f580fda Don't check for the 32 bit binaries at the end of the build all script, and fix the name of the server executables. 2022-03-25 20:52:56 +01:00
9ae9ba0041 Disabled building the linux x86 templates with the build all script, as fedora seems to be having some issues installing libstdc++.i686 right now. 2022-03-25 19:10:20 +01:00
1682e366fb Removed the 32bit stuff from the linux container, and added a new 32bit linux container script. 2022-03-25 19:08:05 +01:00
c69473a82f fixed smaller issues with the podman build all script. 2022-03-25 18:06:04 +01:00
057d17349c Actually improved the log file names. Also fixed the server's platform. 2022-03-25 14:19:33 +01:00
54be0699f0 Added 32bit linux and windows editor builds to the build all script, along with headless and server builds. 2022-03-25 14:13:34 +01:00
ded4016814 Fix 32 bit builds on the linux container. 2022-03-25 14:06:39 +01:00