Commit Graph

21 Commits

Author SHA1 Message Date
ca982ac507 Ported: Add benchmark logic
Add benchmarking measuring methods to `OS` to allow for platform specific overrides (e.g: can be used to hook into platform specific benchmarking and tracing capabilities).
- m4gr3d
Also contains some mouse pointer improvements.
2023-05-01 15:32:01 +02:00
e6248b33ab Ported: Provide a delegate implementation for the killProcess logic on Android
The implementation forwards the kill request to the Godot host for handling. If the Godot host is unable to handle the request, it falls back to the `OS_Unix::kill(...)` implementation.
- m4gr3d
48a55ffad3
2023-02-07 02:44:47 +01:00
2e7ee5cef6 Ported: Update the logic to calculate the screen scale on Android
Takes into account the ratio between the screen size and the default window dimensions.
- m4gr3d
48aedb239e
2023-02-07 02:22:44 +01:00
db926ddd0c Ported: Add support for pointer capture - m4gr3d
5149311316
2022-11-13 01:13:22 +01:00
aad46d0e80 Fixed compile error. 2022-10-08 19:06:12 +02:00
d8a48e51bd Ported: Add cursor shape support for the Android platform - m4gr3d
46f091a803 (diff-654c896c53f1fe1db3c63e1f0409d7929b54f1e4e43b49b21a0a4eba4f945c15)
2022-10-08 19:03:10 +02:00
e2d42db711 Also renamed the files. 2022-08-19 21:24:36 +02:00
cffe742085 Renamed the VisualServer to RenderringServer like in Godot4, as I think it's a lot better name for it. I did not yet rename the files. 2022-08-19 20:50:20 +02:00
58da70524b Ported: Add support for multiple virtual keyboard types - brianwinterpixel
ce24b48e50
2022-08-19 16:18:53 +02:00
04feb63860 Moved Engine and projectSettings. 2022-08-17 15:35:28 +02:00
9555ee56b9 Moved Variant related classes under a variant folder in core. 2022-08-17 13:17:12 +02:00
7ed3705487 Ported: Fix issue causing the Android Editor port to crash when saving a scene
In addition:
- Disable 'adb devices' query (not supported when running the editor on Android devices
- Add `move_to_trash` implementation for Android devices
- m4gr3d
27b63247fd
2022-07-29 20:15:01 +02:00
9d76074b58 Ported: Add full support for Android scoped storage.
This was done by refactoring directory and file access handling for the Android platform so that any general filesystem access type go through the Android layer.
This allows us to validate whether the access is unrestricted, or whether it falls under scoped storage and thus act appropriately.
- m4gr3d
24e3b3b88d
2022-07-29 19:24:07 +02:00
f3ec84fa78 Ported: Add a method for obtaining display cutouts on Android - madmiraal
ec2270b88f
2022-07-27 00:21:20 +02:00
15b447d880 Ported: Update the editor display scale based on the device's scaled density - m4gr3d
3ba0508f79
2022-07-25 22:07:34 +02:00
7641f064d0 Fixed low processor mode on android. The fix was inspired by https://github.com/godotengine/godot/pull/59606, although I did it differently. 2022-03-28 13:21:41 +02:00
32f148ac0c Mass replaced godot to pandemonium. 2022-03-23 20:46:05 +01:00
c9ad789c17 Add comment on why the low processor usage doesn't work on android. 2022-03-23 12:02:20 +01:00
b74c00ea65 Backported the 3.x android editor port pr by m4gr3d and thebestnom. (Godot pr 57747). 2022-03-22 19:35:57 +01:00
00285e8b24 Removed the gles3 driver. There are still mentions of it in a few places, I did not removed all of those. 2022-03-15 17:01:21 +01:00
49f8e8c398 Added godot with all my currently used engine modules. 2022-03-15 13:29:32 +01:00