98912a89e8
File copyright header updates pt9.
2023-12-18 00:25:33 +01:00
88e9ad04f2
Moved back the servers and resources from core.
2023-12-10 23:11:07 +01:00
238bf1b331
Moved the RenderingServer to core.
2023-12-10 19:04:24 +01:00
3902cf1924
Moved ScneeStringNames and PropertyUtils into scene/main.
2023-12-10 18:01:51 +01:00
cc012d3f92
Ported from godot: CPUParticles2D - Add ability to follow physics interpolated target
...
Allows a non-interpolated particle system to closely follow an interpolated target without tracking ahead of the target, by performing fixed timestep interpolation on the particle system global transform, and using this for emission.
- lawnjelly
3e19cf834a
2023-10-02 17:49:41 +02:00
lawnjelly
994ae99f62
Physics Interpolation - automatic resets for Camera2D and TileMap.
...
Extra reset required for Camera2D. TileMaps require resetting by quadrant.
2023-10-02 16:50:50 +02:00
d977ed360e
Ported: 2D Fixed Timestep Interpolation
...
Adds support to canvas items and Camera2D.
- lawnjelly
5162efbfe9
2023-08-27 18:48:25 +02:00
Richard Adenling
689a7340f3
Fix for 2D viewport not updating in the editor when the camera moves
...
This fixes a problem with 2D viewports not taking the camera position
into consideration when previewed in the editor.
Fixes #40441
2023-04-15 10:44:38 +02:00
15bf4aefd0
Ported: Rework how current Camera2D is determined
...
7e2a8afb57
- KoBeWi
and
Fix Camera2D crashes
724d6581d6
- KoBeWi
From godot4.
Also fixed issues with active Camera2D switching.
2023-03-04 21:29:49 +01:00
8aa456b4c4
Ported: Add Vector2/3 linking to more properties
...
- Camera2D.zoom
- CanvasLayer.scale
- ParallaxBackground.scroll_base_scale
- ParallaxLayer.motion_scale
- Polygon2D.texture_scale
- SpatialMaterial.uv1_scale
- SpatialMaterial.uv2_scale
- fire-forge and timothyqiu
0d602ce881
2022-12-22 18:52:47 +01:00
a1865fd1af
Now Camera2Ds handle being current properly, and also more intuituvely.
2022-08-24 18:11:10 +02:00
e2d42db711
Also renamed the files.
2022-08-19 21:24:36 +02:00
04feb63860
Moved Engine and projectSettings.
2022-08-17 15:35:28 +02:00
47358bfaab
Backported: add viewport.get_camera_2d()
...
* there is now a more clear distinction between camera_2d and camera_3d functions in the engine code
* simplified camera2d's exported interface - now everything happens directly with the 'current' variable and make_current and clear_current are no longer exposed- there were some situations where calling one instead of set_current would result in incomplete results
* rebased to current godot master
- verdog
879f84d8f8
- Note that i did not rename the original Camera related methods.
2022-08-12 18:29:04 +02:00
Marcel Admiraal
89737a1ad5
Ensure changes to Camera2D's limits don't affect smoothed_camera_pos
2022-07-30 00:29:44 +02:00
Marcel Admiraal
0d55a30eb1
When Camera2D enters tree, ensure first update is not lost
2022-07-30 00:29:28 +02:00
Marcel Admiraal
e2987f8914
Update camera position when updating camera limit
2022-07-29 20:55:32 +02:00
Haoyu Qiu
18d0362cc0
Fix crash when using Camera2D::set_custom_viewport()
2022-07-25 17:57:41 +02:00
4d7df62b8e
Clang format all files.
2022-03-18 19:00:13 +01:00
73baa5545a
Move lots of includes from the h files to cpp files in files under scene/2d.
2022-03-16 20:29:43 +01:00
49f8e8c398
Added godot with all my currently used engine modules.
2022-03-15 13:29:32 +01:00