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dfa336c427
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Fixed the uv previewer node.
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2022-04-13 23:56:34 +02:00 |
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7abae74f96
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Cleanups and smaller fixes to MDIEd.
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2022-04-13 23:54:26 +02:00 |
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52f53b785d
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Fix signal already connected error.
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2022-04-13 23:48:02 +02:00 |
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68591bb15c
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Fix nonexistent signal error.
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2022-04-13 23:45:16 +02:00 |
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4dba63cb69
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Properly give separate button groups for handle selection types and pivots.
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2022-04-13 23:34:03 +02:00 |
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4d49128e4c
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Bind a few methods to fix undo redo support, and events for mdr ed.
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2022-04-13 23:31:23 +02:00 |
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10b7d20418
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Fix crash.
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2022-04-13 23:10:48 +02:00 |
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c7de534f03
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Fully ported mdr editor's main ui.
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2022-04-13 22:22:40 +02:00 |
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34607ff21e
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Ported the actions buttons for mdr ed's ui.
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2022-04-13 20:39:17 +02:00 |
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496b1b7f34
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Small cleanups, and enabled / registered the mesh data instance editor plugins. Editing itself seems to work, however the UI still need to be fixed.
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2022-04-13 19:39:55 +02:00 |
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cd3366f6c4
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Implement the uv editor popup.
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2022-04-13 18:23:43 +02:00 |
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f930ee6063
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Also update the SCSub file.
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2022-04-13 17:42:33 +02:00 |
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233fcf39ff
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Renamed the uv rect editor popup aswell.
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2022-04-13 17:39:35 +02:00 |
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4e025703f8
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Renamed MDIEdUVEditor to MDIEdUVPreviewer.
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2022-04-13 17:32:14 +02:00 |
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bb4504d2f7
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Finished the initial logic port for mdr ed's classses.
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2022-04-13 14:59:40 +02:00 |
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b0c2deab78
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Work on the logic port for the rest of mdr ed's classes.
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2022-04-13 02:08:30 +02:00 |
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49d2b181a1
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Initial logic port of mdr ed's uv editor.
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2022-04-12 21:46:03 +02:00 |
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0cc14121fa
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Added const qualifiers, and made everything I could references in the mesh utils class.
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2022-04-12 13:20:19 +02:00 |
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5b8a89216b
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Also port the logic in the mesh utils.
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2022-04-12 13:04:53 +02:00 |
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f5c1a5eec1
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Ported the logic of the mesh outline generator.
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2022-04-11 20:56:59 +02:00 |
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4af170d9fb
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Fix shadowed declaration.
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2022-04-11 15:10:28 +02:00 |
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30a2cda543
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Ported the logic of MDREDMeshDecompose to c++, and added it to the build.
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2022-04-11 15:06:09 +02:00 |
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8c1c9e53d1
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Turned the remaining mesh data resource editor gdscript classes into skeleton c++ classes.
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2022-04-11 13:42:49 +02:00 |
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534d758c54
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Removed mdr ed's icons and button groups.
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2022-04-11 10:21:45 +02:00 |
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eff1e7d5a9
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Added skeleton classes for mesh data resource editor's utilities.
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2022-04-11 10:17:54 +02:00 |
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d3118e1d4b
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Initial skeleton conversion of mdr_ed_mesh_utils.
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2022-04-11 02:35:31 +02:00 |
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200b4b0405
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Added skeleton classes for mesh data resource editor's uv rect editor.
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2022-04-11 01:42:33 +02:00 |
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2093cef963
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Ported the EditorZoomWidget from Godot4.
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2022-04-10 23:29:21 +02:00 |
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6c6684b0c3
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Added the world_generator, mesh_data_resoure_editor, My Godoxel fork, and mat_maker_gd addons into the modules to help with porting.
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2022-04-10 21:14:56 +02:00 |
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d4c57cf537
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Fix compile when using llvm on linux.
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2022-04-02 12:58:52 +02:00 |
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e419b12067
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Also removed remnants of the core xatlas.
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2022-04-02 12:41:05 +02:00 |
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8009d32185
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Removed remnants of libvpx and libwebp.
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2022-04-02 12:34:15 +02:00 |
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7641f064d0
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Fixed low processor mode on android. The fix was inspired by https://github.com/godotengine/godot/pull/59606, although I did it differently.
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2022-03-28 13:21:41 +02:00 |
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f4c49b02de
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Re-extracted the class docs.
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2022-03-27 14:22:24 +02:00 |
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c7b653adc4
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Removed the webp and webm modules.
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2022-03-27 14:21:07 +02:00 |
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53efe58c4f
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Cleanups and fixed compile for frt.
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2022-03-27 13:48:18 +02:00 |
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09742a48b6
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Also added frt1 (https://github.com/efornara/frt/tree/1.x).
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2022-03-27 13:36:42 +02:00 |
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996d47081b
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Renamed frt to frt_sdl.
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2022-03-27 13:31:47 +02:00 |
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adcc57bc7b
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Fix frt's compile.
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2022-03-27 13:18:59 +02:00 |
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a197623126
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Also added efornara's crossbuild - build containers - I'm planning to work them into the current build container stack, likely with lots of modifications. (https://github.com/efornara/crossbuild)
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2022-03-27 13:02:12 +02:00 |
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cb739deb8e
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Added efornara's frt2 platform. (https://github.com/efornara/frt - 2.0 branch). It won't build when selected right now, due to core changes.
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2022-03-27 13:00:05 +02:00 |
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4b2f580fda
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Don't check for the 32 bit binaries at the end of the build all script, and fix the name of the server executables.
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2022-03-25 20:52:56 +01:00 |
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9ae9ba0041
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Disabled building the linux x86 templates with the build all script, as fedora seems to be having some issues installing libstdc++.i686 right now.
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2022-03-25 19:10:20 +01:00 |
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1682e366fb
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Removed the 32bit stuff from the linux container, and added a new 32bit linux container script.
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2022-03-25 19:08:05 +01:00 |
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c69473a82f
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fixed smaller issues with the podman build all script.
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2022-03-25 18:06:04 +01:00 |
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057d17349c
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Actually improved the log file names. Also fixed the server's platform.
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2022-03-25 14:19:33 +01:00 |
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54be0699f0
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Added 32bit linux and windows editor builds to the build all script, along with headless and server builds.
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2022-03-25 14:13:34 +01:00 |
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ded4016814
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Fix 32 bit builds on the linux container.
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2022-03-25 14:06:39 +01:00 |
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2aa3d3250c
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Annotated the podman build all script better, also changed the log file names, and added more variants.
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2022-03-25 13:25:00 +01:00 |
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056bd35257
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Fix errors / update the osx scripts.
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2022-03-25 09:41:40 +01:00 |
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