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e2d42db711
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Also renamed the files.
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2022-08-19 21:24:36 +02:00 |
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cffe742085
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Renamed the VisualServer to RenderringServer like in Godot4, as I think it's a lot better name for it. I did not yet rename the files.
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2022-08-19 20:50:20 +02:00 |
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220b2db443
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Moved String and related classes under a string folder in core.
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2022-08-17 14:19:55 +02:00 |
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Hansem Ro
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cedf68bf7f
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Do case-insensitive search for pen inversion detection
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2022-07-29 22:36:49 +02:00 |
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bruvzg
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f8be7dd320
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Improve OS.set_current_screen
Fix moving fullscreen windows on macOS and Windows
Fix window position on Linux/X11
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2022-07-29 21:58:20 +02:00 |
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88fe196e79
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Ported: [3.x, macOS, Windows, X11] Add stylus inverted/eraser support to InputEventMouseMotion event.
- hansemro
193d5c11f3
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2022-07-29 20:31:16 +02:00 |
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Wilson E. Alvarez
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6e2c670826
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Properly check for fullscreen toggle made through the Window Manager
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2022-07-29 18:00:18 +02:00 |
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Paweł Fertyk
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d5189525b2
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Fix set_window_size crash when using NaN
Fixes #60466.
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2022-07-29 09:03:02 +02:00 |
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b26a1cd3b4
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Ported: [3.x] Improve embedded PCK loading and exporting. - bruvzg
bea7c9be5d
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2022-07-27 09:33:39 +02:00 |
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e7a5c47f8b
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Ported: Fix several OS_X11 memory leaks - timothyqiu
95d861694a
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2022-07-27 00:04:29 +02:00 |
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ConteZero
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36def404b2
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Fix X11 is_window_maximized
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2022-07-25 18:00:34 +02:00 |
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32f148ac0c
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Mass replaced godot to pandemonium.
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2022-03-23 20:46:05 +01:00 |
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987f77442a
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Now Vector2i is in it's own header and cpp file.
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2022-03-21 01:50:02 +01:00 |
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0edcb0e374
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Fix unused variable warning.
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2022-03-16 09:24:09 +01:00 |
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23c332974a
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Removed the arvr server.
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2022-03-16 02:39:55 +01:00 |
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00285e8b24
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Removed the gles3 driver. There are still mentions of it in a few places, I did not removed all of those.
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2022-03-15 17:01:21 +01:00 |
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49f8e8c398
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Added godot with all my currently used engine modules.
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2022-03-15 13:29:32 +01:00 |
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