Commit Graph

17 Commits

Author SHA1 Message Date
e2d42db711 Also renamed the files. 2022-08-19 21:24:36 +02:00
cffe742085 Renamed the VisualServer to RenderringServer like in Godot4, as I think it's a lot better name for it. I did not yet rename the files. 2022-08-19 20:50:20 +02:00
220b2db443 Moved String and related classes under a string folder in core. 2022-08-17 14:19:55 +02:00
Hansem Ro
cedf68bf7f Do case-insensitive search for pen inversion detection 2022-07-29 22:36:49 +02:00
bruvzg
f8be7dd320 Improve OS.set_current_screen
Fix moving fullscreen windows on macOS and Windows
Fix window position on Linux/X11
2022-07-29 21:58:20 +02:00
88fe196e79 Ported: [3.x, macOS, Windows, X11] Add stylus inverted/eraser support to InputEventMouseMotion event.
- hansemro
193d5c11f3
2022-07-29 20:31:16 +02:00
Wilson E. Alvarez
6e2c670826 Properly check for fullscreen toggle made through the Window Manager 2022-07-29 18:00:18 +02:00
Paweł Fertyk
d5189525b2 Fix set_window_size crash when using NaN
Fixes #60466.
2022-07-29 09:03:02 +02:00
b26a1cd3b4 Ported: [3.x] Improve embedded PCK loading and exporting. - bruvzg
bea7c9be5d
2022-07-27 09:33:39 +02:00
e7a5c47f8b Ported: Fix several OS_X11 memory leaks - timothyqiu
95d861694a
2022-07-27 00:04:29 +02:00
ConteZero
36def404b2 Fix X11 is_window_maximized 2022-07-25 18:00:34 +02:00
32f148ac0c Mass replaced godot to pandemonium. 2022-03-23 20:46:05 +01:00
987f77442a Now Vector2i is in it's own header and cpp file. 2022-03-21 01:50:02 +01:00
0edcb0e374 Fix unused variable warning. 2022-03-16 09:24:09 +01:00
23c332974a Removed the arvr server. 2022-03-16 02:39:55 +01:00
00285e8b24 Removed the gles3 driver. There are still mentions of it in a few places, I did not removed all of those. 2022-03-15 17:01:21 +01:00
49f8e8c398 Added godot with all my currently used engine modules. 2022-03-15 13:29:32 +01:00