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e2d42db711
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Also renamed the files.
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2022-08-19 21:24:36 +02:00 |
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cffe742085
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Renamed the VisualServer to RenderringServer like in Godot4, as I think it's a lot better name for it. I did not yet rename the files.
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2022-08-19 20:50:20 +02:00 |
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220b2db443
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Moved String and related classes under a string folder in core.
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2022-08-17 14:19:55 +02:00 |
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bruvzg
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f8be7dd320
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Improve OS.set_current_screen
Fix moving fullscreen windows on macOS and Windows
Fix window position on Linux/X11
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2022-07-29 21:58:20 +02:00 |
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88fe196e79
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Ported: [3.x, macOS, Windows, X11] Add stylus inverted/eraser support to InputEventMouseMotion event.
- hansemro
193d5c11f3
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2022-07-29 20:31:16 +02:00 |
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3659429afd
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Ported: [macOS, 3.x] Fix unresponsive redraw during live resizing. - bruvzg
e75e1f3231
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2022-07-28 18:58:15 +02:00 |
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781902dc4d
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Ported: [3.x] Fix sign comparison error in platform/osx/os_osx.mm - asmaloney
7c6564ef7e
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2022-07-27 15:18:43 +02:00 |
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491662250f
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Ported:
[macOS, 3.x] Fix OpenGL color space on HDR displays. - bruvzg
1f51bae294
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2022-07-25 19:15:11 +02:00 |
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32f148ac0c
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Mass replaced godot to pandemonium.
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2022-03-23 20:46:05 +01:00 |
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4d7df62b8e
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Clang format all files.
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2022-03-18 19:00:13 +01:00 |
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d057ffdd40
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Fix unused variable in the osx backend.
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2022-03-16 10:21:40 +01:00 |
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257f1f6175
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Fix typo and missing include in the windows and oxs backends.
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2022-03-16 09:09:42 +01:00 |
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00285e8b24
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Removed the gles3 driver. There are still mentions of it in a few places, I did not removed all of those.
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2022-03-15 17:01:21 +01:00 |
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49f8e8c398
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Added godot with all my currently used engine modules.
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2022-03-15 13:29:32 +01:00 |
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