Nathan Franke
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f20e0a9ab4
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3.x: ios: force app store icon to be opaque, use proper errors, fix memory leak
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2022-09-16 13:08:17 +02:00 |
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e2d42db711
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Also renamed the files.
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2022-08-19 21:24:36 +02:00 |
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cffe742085
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Renamed the VisualServer to RenderringServer like in Godot4, as I think it's a lot better name for it. I did not yet rename the files.
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2022-08-19 20:50:20 +02:00 |
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58da70524b
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Ported: Add support for multiple virtual keyboard types - brianwinterpixel
ce24b48e50
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2022-08-19 16:18:53 +02:00 |
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56f71c7275
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Ported: Refactor the export checking logic to improve separation of concerns - m4gr3d
d2213f76a9
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2022-08-19 12:08:35 +02:00 |
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6821dfb26e
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Ported: Disable threads used to check on plugins to load
The functionality is unavailable on Android (requires export capability) and unnecessarily consumes resources
- m4gr3d
3ac6b6a596
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2022-08-19 02:37:43 +02:00 |
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9757c39f05
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Moved a few more core classes.
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2022-08-17 17:43:49 +02:00 |
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99e94b08c4
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Moved base input related classes to core/input.
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2022-08-17 17:02:24 +02:00 |
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04feb63860
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Moved Engine and projectSettings.
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2022-08-17 15:35:28 +02:00 |
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be16fe23ad
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Moved the error macros.
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2022-08-17 15:14:19 +02:00 |
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220b2db443
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Moved String and related classes under a string folder in core.
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2022-08-17 14:19:55 +02:00 |
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dc9cc716c7
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Moved Object related classes under core/object.
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2022-08-17 13:45:14 +02:00 |
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220954cf08
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Backported most of the improvements to String from Godot4.
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2022-08-15 22:54:03 +02:00 |
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e7100658d4
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Ported: Fix exit code of --help and --version, and test them in CI
Corrects prior regression which caused ERROR output and exit code of 1. - Bromeon
861e155543
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2022-07-29 21:45:04 +02:00 |
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Pedro J. Estébanez
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8c662ff234
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Flush accumulated input events on iOS
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2022-07-29 20:51:50 +02:00 |
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43131ad4cb
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Ported: Add readable export errors. Add RTL image vertical alignment support. - bruvzg
f5fa1ca944
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2022-07-28 18:40:46 +02:00 |
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Hugo Locurcio
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c0c4418ce7
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Increase compiler optimization when using target=release on iOS/Android
(cherry picked from commit 78b4ec2d4d0d6233ca0f4d8cfeb74640063e970f)
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2022-07-27 18:48:04 +02:00 |
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Timo Schwarzer
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2f2e3573bd
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Fix vibration duration on iOS
Fixes #61063
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2022-07-27 18:26:32 +02:00 |
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5b4d506183
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Ported: Fix simulatenous touches for different touch types - Paulo Feodrippe
c46bbdee53
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2022-07-27 14:33:08 +02:00 |
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8156e2ba36
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Ported: Vibrate using iOS haptics engine on supported devices (3.x) - timoschwarzer
8fb9c96df9
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2022-07-27 01:23:10 +02:00 |
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32f148ac0c
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Mass replaced godot to pandemonium.
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2022-03-23 20:46:05 +01:00 |
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4d7df62b8e
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Clang format all files.
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2022-03-18 19:00:13 +01:00 |
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9fd8fc6eed
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Same change to classes under platform.
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2022-03-17 22:38:14 +01:00 |
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0deb492bb4
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Fix 2 typos in the iphone backend.
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2022-03-16 09:16:10 +01:00 |
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00285e8b24
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Removed the gles3 driver. There are still mentions of it in a few places, I did not removed all of those.
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2022-03-15 17:01:21 +01:00 |
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49f8e8c398
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Added godot with all my currently used engine modules.
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2022-03-15 13:29:32 +01:00 |
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