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334b4ae3f8
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Renamed PaintCanvas to PaintCanvasOld.
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2022-11-14 17:46:37 +01:00 |
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dbeb522d8b
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Renamed the icons folder to paint_icons in the paint module.
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2022-11-14 17:35:19 +01:00 |
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9f2996c770
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Reorganized the paint module.
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2022-11-14 17:31:45 +01:00 |
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e63a346cd3
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Bound some getter / setter methods in the paint module.
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2022-11-14 17:11:38 +01:00 |
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5a36880691
|
Mark backports in the changelog file.
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2022-11-13 01:43:54 +01:00 |
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a3f2631d59
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Ported: Add double_tap attribute to InputEventScreenTouch
This provides parity with the `InputEventMouseButton` allowing for proper conversion between the two events.
- m4gr3d
be4b07c3e4
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2022-11-13 01:29:17 +01:00 |
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db926ddd0c
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Ported: Add support for pointer capture - m4gr3d
5149311316
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2022-11-13 01:13:22 +01:00 |
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arkology
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76909c0d83
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AtlasTexture in radial modes of TextureProgress
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2022-11-13 00:52:54 +01:00 |
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Jean-Michel Bernard
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52fdae0600
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Prevent docks to be reset to first tab when switching dock visibility
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2022-11-13 00:52:35 +01:00 |
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dzil123
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a0d9a05a51
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(3.x) Fix compilation with custom "GODOT_VERSION_STATUS"
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2022-11-13 00:52:13 +01:00 |
|
Zach Coleman
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6fd82aca20
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Add ProMotion Support to iOS Exports
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2022-11-13 00:51:09 +01:00 |
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Zach Coleman
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8b12c8babf
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Add iOS UI Options
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2022-11-13 00:50:47 +01:00 |
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kleonc
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d7ddaf619a
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Add ShapeCast2D/3D::get_collider_rid method
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2022-11-13 00:50:18 +01:00 |
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Haoyu Qiu
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eacf797faf
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Clarify offset parameter behavior in RegEx methods
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2022-11-13 00:48:46 +01:00 |
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kleonc
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3ee1c2b58c
|
Docs Clarify Array.fill behavior when reference type is passed in
|
2022-11-13 00:48:19 +01:00 |
|
Sam Briels
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799a6e334f
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fix: emit target_reached signal after updating state
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2022-11-13 00:41:37 +01:00 |
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9e43e62e3b
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Ported: [iOS] Fix build with warnings=extra. - bruvzg
987723b386
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2022-11-13 00:39:09 +01:00 |
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bruvzg
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4b2281058a
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Improve font glyph cache packing shelf best height fit heuristic, delay font texture update, until texture is accessed.
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2022-11-13 00:35:55 +01:00 |
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Haoyu Qiu
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34260f2bff
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Fix get_path() error when calling get_node()
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2022-11-13 00:35:22 +01:00 |
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1875780dbe
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Ported: Update the clean task configuration
Running `gradlew clean` will now properly delete the generated build artifacts
- m4gr3d
71c76a4ff2
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2022-11-13 00:34:19 +01:00 |
|
Jordan Schidlowsky
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91624a7561
|
expose additional global enums in 3.x which are available in master
|
2022-11-13 00:32:18 +01:00 |
|
Michael Alexsander
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b85570c541
|
Expose various color themes for Button
|
2022-11-13 00:30:18 +01:00 |
|
Micky
|
6ca2dc959b
|
Rename set_indexed & get_child 's params to be clearer
3.x backport of #67300 and #64463.
|
2022-11-13 00:27:45 +01:00 |
|
Haoyu Qiu
|
177d20aeef
|
Remove leading spaces from enumerator name hints
|
2022-11-13 00:26:34 +01:00 |
|
clayjohn
|
c9b6b1bffe
|
Properly initialize use_aabb_center in visual server
|
2022-11-13 00:25:23 +01:00 |
|
kobewi
|
335b7e6cde
|
Hide text of RichTextLabel if BBCode is enabled
|
2022-11-13 00:24:35 +01:00 |
|
smix8
|
fd5bb2f0fd
|
Fix Editor crash when MeshLibrary gets replaced while used in an open GridMap scene
|
2022-11-13 00:23:55 +01:00 |
|
|
5f7eaa25d7
|
Temporarily disable werror=yes in the ios github action.
|
2022-10-31 10:52:57 +01:00 |
|
|
44f66b5106
|
Added custom_modules folder to the .gitignore.
|
2022-10-30 11:34:37 +01:00 |
|
|
0b37d5ec86
|
Now the Access as Unique Name option is in the right place when right clicking the scene tree.
|
2022-10-16 23:52:10 +02:00 |
|
|
d963444bad
|
Removed unused variables from the SceneTreeDock.
|
2022-10-16 23:46:55 +02:00 |
|
|
4e5f2f684a
|
Bump version to 3.10, and status to development.
|
2022-10-15 15:29:50 +02:00 |
|
|
d8b644c81b
|
Now the make release engine script will also zip the sources.
|
2022-10-15 15:10:55 +02:00 |
|
|
66d9f6c6bd
|
Small fixes to the readme.
|
2022-10-15 14:57:46 +02:00 |
|
|
3ad1612733
|
Rearranged the 3.9.0 changelog.
|
2022-10-15 14:54:48 +02:00 |
|
|
edeca40aad
|
Organized 3.9.0's changes in the changelog file.
|
2022-10-15 12:19:59 +02:00 |
|
|
ead33efebf
|
Added an another note to the todos file.
|
2022-10-15 10:05:55 +02:00 |
|
|
7ecfdf8765
|
Added a few todos.
|
2022-10-15 09:58:11 +02:00 |
|
|
6e0d6585e1
|
Added a new make_release script for the engine.
|
2022-10-14 18:55:53 +02:00 |
|
|
e89a1d909c
|
Pre release file check script for the engine.
|
2022-10-14 17:40:19 +02:00 |
|
|
9095f5de9a
|
Added more notable commit messages since 3.8 to the changelog file. They still needs to be organized to the proper format.
|
2022-10-14 01:14:50 +02:00 |
|
|
4473c70a37
|
Added a strip script.
|
2022-10-12 14:41:48 +02:00 |
|
|
c1d5bcff74
|
Add -f to the mv commands of the linux container build script.
|
2022-10-12 14:37:49 +02:00 |
|
|
4f9137a7e5
|
Fix jni class access string.
|
2022-10-12 13:56:47 +02:00 |
|
|
67e61d2823
|
Also check whether the armhf builds have finished at the end of the build all script.
|
2022-10-12 13:36:55 +02:00 |
|
|
0667ff9280
|
Rename linux armhf executables at the end of the build all linux script.
|
2022-10-12 13:36:15 +02:00 |
|
|
c41d56ee5a
|
Fix the build commands for armhf x11.
|
2022-10-12 13:31:07 +02:00 |
|
|
6f4a778796
|
Don't try to include x86 assembly into non-x86 based platforms when cross compiling the x11 platform on x86.
|
2022-10-12 12:18:56 +02:00 |
|
|
138ca10b6d
|
Fix osx build commands in the build all script.
|
2022-10-12 07:50:32 +02:00 |
|
|
d6f135daf5
|
Fixed the javascript build container. Also downgraded emscripten for now to avoid warning spam because of a deprecation on their end.
|
2022-10-12 07:37:24 +02:00 |
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