Commit Graph

32 Commits

Author SHA1 Message Date
3b4b25b5f8 Add working bindings for Projection's get_projection_plane. 2022-08-16 22:33:56 +02:00
e71e3ed897 Now Vector4, Vector4i, Projection, PoolVector4Array, PoolVector4iArray, are built in variant types. Also reordered the Variant's Type enum, renamed _RID in it to RID, fixed a few smaller issues and removed some very old compat code. 2022-08-16 21:55:56 +02:00
7e5896d81b Bind everything in String. 2022-08-16 01:41:51 +02:00
220954cf08 Backported most of the improvements to String from Godot4. 2022-08-15 22:54:03 +02:00
d08526393e Bind everything in Vector3i. 2022-08-15 18:31:59 +02:00
feb5c025cf Bind everything in Vector3. 2022-08-15 18:22:55 +02:00
e4aebe1783 Bind everything in Vector2i. 2022-08-15 17:40:36 +02:00
88fbeb4fe4 Bind everything in Vector2. 2022-08-15 17:20:15 +02:00
608ba7826a Ported improvements to Vector2, Vector2i, Vector3, Vector3i, Vector4, and Vector4i from Godot4. 2022-08-15 16:13:21 +02:00
4cc1e75f69 Backported improvements to Quaternion from Godot4. Also bound all eligible methods. 2022-08-15 13:00:32 +02:00
f73af59416 Bound more methods. 2022-08-15 09:34:29 +02:00
007f728438 Bound all eligible transform methods. 2022-08-15 09:20:47 +02:00
5cd44e02d0 Backported the improvements to Transform from Godot4. 2022-08-14 20:35:11 +02:00
e9bb723975 Backported some improvements to Transform2D from Godot4. Also bound all eligible methods. 2022-08-14 19:19:51 +02:00
d9a8497546 Renamed translate in Transform2D to translate_local. 2022-08-14 14:59:46 +02:00
662c3a7e88 Also did Rect2i. 2022-08-14 14:00:32 +02:00
899ac5cbd8 Backported some improvements to Rect2 from Godot4. Also bound all eligible methods. 2022-08-14 13:15:22 +02:00
7650103ce7 Backported some improvements to Plane from Godot4. Also bound all eligible methods. 2022-08-14 10:52:57 +02:00
c7d2307bd5 Backported some of the improvements to Color from Godot4. Also bound all eligible methods. 2022-08-14 01:08:59 +02:00
170a41ca82 Backported improvements to Basis from Godot4. Also bound all eligible methods. 2022-08-14 00:18:21 +02:00
c991043c95 Backported improvements to AABB from Godot 4. Also made sure all eligible methods are bound. 2022-08-13 18:21:54 +02:00
730bce8587 Renamed Quat to Quaternion for consistency with the other engine math classes. 2022-08-13 15:22:33 +02:00
9af3a7a709 Ported sort() for poolVectors from 7b8b91f505 . 2022-07-29 21:18:44 +02:00
kobewi
202fb33685 Add Dictionary.merge()
(cherry picked from commit a0915e6dee4e54563a98ca6adb8968dbdcea1af1)
2022-07-28 14:59:15 +02:00
a8fae729d2 Fix typos in binds. 2022-07-27 15:46:41 +02:00
48eee02c1d Ported: Add search methods for pool arrays
* has()
* count()
* find()
* rfind()
- timothyqiu
3d1644f7c3
2022-07-27 15:44:10 +02:00
50ed908929 Ported: Add fill method to Array and PoolArrays - timothyqiu, DarknessCatt
77b6f7595a
2022-07-26 15:49:30 +02:00
2a9b32847f Ported a few helper methods from my String implementation in rcpp_framework. 2022-06-26 03:38:28 +02:00
aa5a29444a Added find() and clear() methods to PoolVector. Also made sure they are callable by scripts (alongside contains). 2022-06-21 00:34:02 +02:00
c9b612f012 Added StringName as a variant type, with eventually the help of 3c0059650d . 2022-03-21 21:29:06 +01:00
527cfb88aa Added Vector2i, Vector3i, Rect2i, PoolVector2i, PoolVector3i, Vector<Vector2i>, Vector<Vector3i> classes as core variant binds. GDScript still need to be updated to be able to use them. 2022-03-21 14:01:31 +01:00
49f8e8c398 Added godot with all my currently used engine modules. 2022-03-15 13:29:32 +01:00