58da70524b
Ported: Add support for multiple virtual keyboard types - brianwinterpixel
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ce24b48e50
2022-08-19 16:18:53 +02:00
99e94b08c4
Moved base input related classes to core/input.
2022-08-17 17:02:24 +02:00
04feb63860
Moved Engine and projectSettings.
2022-08-17 15:35:28 +02:00
220954cf08
Backported most of the improvements to String from Godot4.
2022-08-15 22:54:03 +02:00
641c15f906
Ported: [3.x] HTML5: Add support for Input.vibrate_handheld() - pattlebass
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fb7ecc748f
2022-07-30 00:29:14 +02:00
Aaron Franke
9a35bce6cb
Improve architectures in OS::has_feature and make it work on MSVC
2022-07-28 13:43:46 +02:00
850a84584d
ported: Add OS::is_process_running function.
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Adds the is_process_running function to the native OS class and exposes it to script.
This is implemented on Windows and Unix platforms. A stub is provided for other platforms that do not support this function.
Documentation is updated to reflect new API function. - mdavisprog
53fb0440d3
I did change it a bit.
2022-07-27 14:46:53 +02:00
b26a1cd3b4
Ported: [3.x] Improve embedded PCK loading and exporting. - bruvzg
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bea7c9be5d
2022-07-27 09:33:39 +02:00
fba03491ea
Ported get_datetime_from_unix_time, and get_unix_time_from_datetime to OS from OS's binder class.
2022-07-16 00:22:17 +02:00
32f148ac0c
Mass replaced godot to pandemonium.
2022-03-23 20:46:05 +01:00
00285e8b24
Removed the gles3 driver. There are still mentions of it in a few places, I did not removed all of those.
2022-03-15 17:01:21 +01:00
49f8e8c398
Added godot with all my currently used engine modules.
2022-03-15 13:29:32 +01:00