Commit Graph

5 Commits

Author SHA1 Message Date
d4175f9676 Ported parts of : Refactor Node Processing
* Node processing works on the concept of process groups.
* A node group can be inherited, run on main thread, or a sub-thread.
* Groups can be ordered.
* Process priority is now present for physics.
This is the first steps towards implementing godotengine/godot-proposals#6424.
No threading or thread guards exist yet in most of the scene code other than Node. That will have to be added later.
- reduz
98c655ec8d
- Only got the smaller improvements, and the thread safety for Node and SceneTree. I'm planning to implement a similar system, but I have a different way of doing it in mind.
2023-06-12 21:13:26 +02:00
9757c39f05 Moved a few more core classes. 2022-08-17 17:43:49 +02:00
4d7df62b8e Clang format all files. 2022-03-18 19:00:13 +01:00
7d8a93324e Used the include guard script on core classes. 2022-03-17 21:58:11 +01:00
49f8e8c398 Added godot with all my currently used engine modules. 2022-03-15 13:29:32 +01:00