Commit Graph

15 Commits

Author SHA1 Message Date
f927e2db73 Ran the clang format script. 2023-12-25 20:27:28 +01:00
2ae29884cb Merged in the backwards utilities. 2023-12-25 20:12:56 +01:00
e44c46d7a9 Fixed include paths, compile errors and some code style. 2023-12-25 20:00:07 +01:00
eb63a4d682 Updated NetworkSynchronizer from https://github.com/GameNetworking/network_synchronizer/tree/godot-3.x . f12fee66a7e3eb2013d6c5437837770455105b91 (Merge commit: cc3c7d244adea8b25822f43963618fd2dbf18ec8) 2023-12-25 19:27:07 +01:00
429575fab6 File copyright header updates pt8. 2023-12-18 00:18:53 +01:00
2cd4e4d828 Renamed Set to RBSet. 2023-01-15 19:42:08 +01:00
213f393293 Fix typos with codespell. 2022-12-22 19:51:25 +01:00
04feb63860 Moved Engine and projectSettings. 2022-08-17 15:35:28 +02:00
dc9cc716c7 Moved Object related classes under core/object. 2022-08-17 13:45:14 +02:00
e4cad690a3 Renamed elements in Transform2D to columns. 2022-08-14 15:37:05 +02:00
d9e094ab9a Renamed elements in Basis to rows. 2022-08-13 19:07:59 +02:00
730bce8587 Renamed Quat to Quaternion for consistency with the other engine math classes. 2022-08-13 15:22:33 +02:00
accd8458c8 Backported: Rename iterations_per_second to physics_ticks_per_second - Calinou - 937c1a716c 2022-03-24 11:10:56 +01:00
b4973c944d Fixed compile for all network synchronizer classes, and added them to the build. 2022-03-23 15:07:15 +01:00
6adee8f1b0 Added the NetworkedController & SceneRewinder module from https://github.com/godotengine/godot/pull/37200. It's disabled for now, it needs to be ported. 2022-03-20 23:30:30 +01:00